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author | Andreas Kling <awesomekling@gmail.com> | 2019-05-04 16:40:34 +0200 |
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committer | Andreas Kling <awesomekling@gmail.com> | 2019-05-04 16:40:34 +0200 |
commit | 5e938868a226cd9d2c2f2736c678f98618f345f5 (patch) | |
tree | 4cae733c660d5bab12b5b6d6018c13a080d60acb /Kernel/Net/UDPSocket.h | |
parent | 780d2a08c488e5e8a61f7508f7cc31f35bdf8b26 (diff) | |
download | serenity-5e938868a226cd9d2c2f2736c678f98618f345f5.zip |
IPv4: Rename source/destination in socket classes to local/peer.
It was way too ambiguous who's the source and who's the destination, and it
didn't really follow a logical pattern. "Local port" vs "Peer port" is super
obvious, so let's call it that.
Diffstat (limited to 'Kernel/Net/UDPSocket.h')
-rw-r--r-- | Kernel/Net/UDPSocket.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Kernel/Net/UDPSocket.h b/Kernel/Net/UDPSocket.h index 693f6eb349..ea94887754 100644 --- a/Kernel/Net/UDPSocket.h +++ b/Kernel/Net/UDPSocket.h @@ -9,17 +9,17 @@ public: static Retained<UDPSocket> create(int protocol); virtual ~UDPSocket() override; - static Lockable<HashMap<word, UDPSocket*>>& sockets_by_port(); static UDPSocketHandle from_port(word); private: explicit UDPSocket(int protocol); virtual const char* class_name() const override { return "UDPSocket"; } + static Lockable<HashMap<word, UDPSocket*>>& sockets_by_port(); virtual int protocol_receive(const ByteBuffer&, void* buffer, size_t buffer_size, int flags, sockaddr* addr, socklen_t* addr_length) override; virtual int protocol_send(const void*, int) override; virtual KResult protocol_connect(FileDescriptor&, ShouldBlock) override { return KSuccess; } - virtual int protocol_allocate_source_port() override; + virtual int protocol_allocate_local_port() override; virtual KResult protocol_bind() override; }; |