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authorAndreas Kling <kling@serenityos.org>2022-08-19 20:53:40 +0200
committerAndreas Kling <kling@serenityos.org>2022-08-20 17:20:43 +0200
commit11eee67b8510767d76fb4793e3b62ac1793dd723 (patch)
tree8ce47a3813ce74bba56c60f62b29bdd6cdf287da /Kernel/Graphics/VirtIOGPU/Console.h
parente475263113387404e63cdc3666391934604eb6e7 (diff)
downloadserenity-11eee67b8510767d76fb4793e3b62ac1793dd723.zip
Kernel: Make self-contained locking smart pointers their own classes
Until now, our kernel has reimplemented a number of AK classes to provide automatic internal locking: - RefPtr - NonnullRefPtr - WeakPtr - Weakable This patch renames the Kernel classes so that they can coexist with the original AK classes: - RefPtr => LockRefPtr - NonnullRefPtr => NonnullLockRefPtr - WeakPtr => LockWeakPtr - Weakable => LockWeakable The goal here is to eventually get rid of the Lock* classes in favor of using external locking.
Diffstat (limited to 'Kernel/Graphics/VirtIOGPU/Console.h')
-rw-r--r--Kernel/Graphics/VirtIOGPU/Console.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/Kernel/Graphics/VirtIOGPU/Console.h b/Kernel/Graphics/VirtIOGPU/Console.h
index a84c354967..d798eff1a2 100644
--- a/Kernel/Graphics/VirtIOGPU/Console.h
+++ b/Kernel/Graphics/VirtIOGPU/Console.h
@@ -14,7 +14,7 @@ namespace Kernel::Graphics::VirtIOGPU {
class Console final : public GenericFramebufferConsole {
public:
- static NonnullRefPtr<Console> initialize(VirtIODisplayConnector& parent_display_connector);
+ static NonnullLockRefPtr<Console> initialize(VirtIODisplayConnector& parent_display_connector);
virtual void set_resolution(size_t width, size_t height, size_t pitch) override;
virtual void flush(size_t x, size_t y, size_t width, size_t height) override;
@@ -25,7 +25,7 @@ private:
virtual u8* framebuffer_data() override;
Console(VirtIODisplayConnector const& parent_display_connector, DisplayConnector::ModeSetting current_resolution);
- NonnullRefPtr<VirtIODisplayConnector> m_parent_display_connector;
+ NonnullLockRefPtr<VirtIODisplayConnector> m_parent_display_connector;
bool m_dirty { false };
};