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author | Sahan Fernando <sahan.h.fernando@gmail.com> | 2021-06-12 22:30:05 +1000 |
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committer | Andreas Kling <kling@serenityos.org> | 2021-06-25 19:26:30 +0200 |
commit | 34e9fa4d3be0284ac120e885ab920bb6024e4f04 (patch) | |
tree | 93f68ce4b61cb50f7440d4558b969d8f23341b2a /Kernel/Graphics/FramebufferDevice.h | |
parent | cf1c8eb77862b9ef489619c73d16ace92b0aedf9 (diff) | |
download | serenity-34e9fa4d3be0284ac120e885ab920bb6024e4f04.zip |
Kernel: Abstract FramebufferConsole away from contiguous physical range
Currently, Kernel::Graphics::FramebufferConsole is written assuming that
the underlying framebuffer memory exists in physically contiguous
memory. There are a bunch of framebuffer devices that would need to use
the components of FramebufferConsole (in particular access to the kernel
bitmap font rendering logic). To reduce code duplication, framebuffer
console has been split into two parts, the abstract
GenericFramebufferConsole class which does the rendering, and the
ContiguousFramebufferConsole class which contains all logic related to
managing the underling vm object.
Also, a new flush method has been added to the class, to support devices
that require an extra flush step to render.
Diffstat (limited to 'Kernel/Graphics/FramebufferDevice.h')
-rw-r--r-- | Kernel/Graphics/FramebufferDevice.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Kernel/Graphics/FramebufferDevice.h b/Kernel/Graphics/FramebufferDevice.h index c716e0959c..55dfe90302 100644 --- a/Kernel/Graphics/FramebufferDevice.h +++ b/Kernel/Graphics/FramebufferDevice.h @@ -38,7 +38,7 @@ public: private: // ^File - virtual const char* class_name() const { return "FramebufferDevice"; } + virtual const char* class_name() const override { return "FramebufferDevice"; } virtual bool can_read(const FileDescription&, size_t) const override final { return true; } virtual bool can_write(const FileDescription&, size_t) const override final { return true; } |