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authorSahan Fernando <sahan.h.fernando@gmail.com>2021-06-12 22:30:05 +1000
committerAndreas Kling <kling@serenityos.org>2021-06-25 19:26:30 +0200
commit34e9fa4d3be0284ac120e885ab920bb6024e4f04 (patch)
tree93f68ce4b61cb50f7440d4558b969d8f23341b2a /Kernel/Graphics/Console/Console.h
parentcf1c8eb77862b9ef489619c73d16ace92b0aedf9 (diff)
downloadserenity-34e9fa4d3be0284ac120e885ab920bb6024e4f04.zip
Kernel: Abstract FramebufferConsole away from contiguous physical range
Currently, Kernel::Graphics::FramebufferConsole is written assuming that the underlying framebuffer memory exists in physically contiguous memory. There are a bunch of framebuffer devices that would need to use the components of FramebufferConsole (in particular access to the kernel bitmap font rendering logic). To reduce code duplication, framebuffer console has been split into two parts, the abstract GenericFramebufferConsole class which does the rendering, and the ContiguousFramebufferConsole class which contains all logic related to managing the underling vm object. Also, a new flush method has been added to the class, to support devices that require an extra flush step to render.
Diffstat (limited to 'Kernel/Graphics/Console/Console.h')
-rw-r--r--Kernel/Graphics/Console/Console.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/Kernel/Graphics/Console/Console.h b/Kernel/Graphics/Console/Console.h
index 9c3b7ec350..181db2e07f 100644
--- a/Kernel/Graphics/Console/Console.h
+++ b/Kernel/Graphics/Console/Console.h
@@ -54,10 +54,10 @@ public:
virtual void hide_cursor() = 0;
virtual void show_cursor() = 0;
- virtual void clear(size_t x, size_t y, size_t length) const = 0;
- virtual void write(size_t x, size_t y, char ch, Color background, Color foreground, bool critical = false) const = 0;
- virtual void write(size_t x, size_t y, char ch, bool critical = false) const = 0;
- virtual void write(char ch, bool critical = false) const = 0;
+ virtual void clear(size_t x, size_t y, size_t length) = 0;
+ virtual void write(size_t x, size_t y, char ch, Color background, Color foreground, bool critical = false) = 0;
+ virtual void write(size_t x, size_t y, char ch, bool critical = false) = 0;
+ virtual void write(char ch, bool critical = false) = 0;
virtual ~Console() { }