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authorIdan Horowitz <idan.horowitz@gmail.com>2022-01-26 22:00:18 +0200
committerLinus Groh <mail@linusgroh.de>2022-01-26 22:07:01 +0000
commit9259bce34e26333422b48abca390f638d5eff708 (patch)
treeabc1a66cf89e0b24a3bf869ca19fff69080dce9b /Kernel/Devices/DeviceManagement.h
parente729c3ae36e082817a5f61c269e347f12de506bc (diff)
downloadserenity-9259bce34e26333422b48abca390f638d5eff708.zip
Kernel: Remove unimplemented is_device_event_queue_ready_to_read method
Diffstat (limited to 'Kernel/Devices/DeviceManagement.h')
-rw-r--r--Kernel/Devices/DeviceManagement.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/Kernel/Devices/DeviceManagement.h b/Kernel/Devices/DeviceManagement.h
index c1d6b18791..d0d1bce695 100644
--- a/Kernel/Devices/DeviceManagement.h
+++ b/Kernel/Devices/DeviceManagement.h
@@ -41,7 +41,6 @@ public:
// FIXME: Once we have a singleton for managing many sound cards, remove this from here
void attach_audio_device(CharacterDevice const&);
- bool is_device_event_queue_ready_to_read() const;
Optional<DeviceEvent> dequeue_top_device_event(Badge<DeviceControlDevice>);
void after_inserting_device(Badge<Device>, Device&);