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authorAndreas Kling <awesomekling@gmail.com>2019-01-16 00:20:38 +0100
committerAndreas Kling <awesomekling@gmail.com>2019-01-16 00:20:38 +0100
commitbd3e77cc167bbbaf294c2309511f42315ee6ad6a (patch)
treed21e3b87b7648cba129c09490b6fd87342593959 /Kernel/Console.h
parent08bfe518f909bcf0c241d910da16754cf97c4078 (diff)
downloadserenity-bd3e77cc167bbbaf294c2309511f42315ee6ad6a.zip
Pass the process to CharacterDevice::read/write.
This is much nicer than grabbing directly at 'current' inside a read().
Diffstat (limited to 'Kernel/Console.h')
-rw-r--r--Kernel/Console.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/Kernel/Console.h b/Kernel/Console.h
index d8bcc5a24d..fe4c3aea70 100644
--- a/Kernel/Console.h
+++ b/Kernel/Console.h
@@ -20,8 +20,8 @@ public:
virtual bool can_read(Process&) const override;
virtual bool can_write(Process&) const override { return true; }
- virtual ssize_t read(byte* buffer, size_t size) override;
- virtual ssize_t write(const byte* data, size_t size) override;
+ virtual ssize_t read(Process&, byte* buffer, size_t size) override;
+ virtual ssize_t write(Process&, const byte* data, size_t size) override;
void setImplementation(ConsoleImplementation* implementation) { m_implementation = implementation; }