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authorAndreas Kling <awesomekling@gmail.com>2019-01-14 14:21:51 +0100
committerAndreas Kling <awesomekling@gmail.com>2019-01-14 14:42:49 +0100
commitb0e3f733759a006622b14f75c5379641ef82776f (patch)
tree010bff69271f7174c1f4728a371785d010a602db /Kernel/Console.h
parentb4da4e8fbdccd34792579f82338e09a727177b33 (diff)
downloadserenity-b0e3f733759a006622b14f75c5379641ef82776f.zip
Start refactoring the windowing system to use an event loop.
Userspace programs can now open /dev/gui_events and read a stream of GUI_Event structs one at a time. I was stuck on a stupid problem where we'd reenter Scheduler::yield() due to having one of the has_data_available_for_reading() implementations using locks.
Diffstat (limited to 'Kernel/Console.h')
-rw-r--r--Kernel/Console.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/Kernel/Console.h b/Kernel/Console.h
index 74fbaedbec..3568592884 100644
--- a/Kernel/Console.h
+++ b/Kernel/Console.h
@@ -18,7 +18,7 @@ public:
Console();
virtual ~Console() override;
- virtual bool has_data_available_for_reading() const override;
+ virtual bool has_data_available_for_reading(Process&) const override;
virtual ssize_t read(byte* buffer, size_t size) override;
virtual ssize_t write(const byte* data, size_t size) override;