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authorAndreas Kling <awesomekling@gmail.com>2019-01-16 00:20:38 +0100
committerAndreas Kling <awesomekling@gmail.com>2019-01-16 00:20:38 +0100
commitbd3e77cc167bbbaf294c2309511f42315ee6ad6a (patch)
treed21e3b87b7648cba129c09490b6fd87342593959 /Kernel/Console.cpp
parent08bfe518f909bcf0c241d910da16754cf97c4078 (diff)
downloadserenity-bd3e77cc167bbbaf294c2309511f42315ee6ad6a.zip
Pass the process to CharacterDevice::read/write.
This is much nicer than grabbing directly at 'current' inside a read().
Diffstat (limited to 'Kernel/Console.cpp')
-rw-r--r--Kernel/Console.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/Kernel/Console.cpp b/Kernel/Console.cpp
index eece98ac26..4dbd2df5b4 100644
--- a/Kernel/Console.cpp
+++ b/Kernel/Console.cpp
@@ -28,14 +28,14 @@ bool Console::can_read(Process&) const
return false;
}
-ssize_t Console::read(byte*, size_t)
+ssize_t Console::read(Process&, byte*, size_t)
{
// FIXME: Implement reading from the console.
// Maybe we could use a ring buffer for this device?
return 0;
}
-ssize_t Console::write(const byte* data, size_t size)
+ssize_t Console::write(Process&, const byte* data, size_t size)
{
if (!size)
return 0;