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authorTibor Nagy <xnagytibor@gmail.com>2020-08-17 13:20:11 +0200
committerAndreas Kling <kling@serenityos.org>2020-08-17 17:39:56 +0200
commite3d1ea34ff3ab38acff29ea589844fbf55595daf (patch)
treeeab56c467ea336ea54a00b41f6f43848f7de3e22 /Games
parenta27d782dd6d0443604729dfc3511b96968c3ca0c (diff)
downloadserenity-e3d1ea34ff3ab38acff29ea589844fbf55595daf.zip
Games: Add missing separators to the application menus
Diffstat (limited to 'Games')
-rw-r--r--Games/2048/main.cpp1
-rw-r--r--Games/Chess/main.cpp5
-rw-r--r--Games/Snake/main.cpp1
3 files changed, 5 insertions, 2 deletions
diff --git a/Games/2048/main.cpp b/Games/2048/main.cpp
index 628270ce28..2d162d0c06 100644
--- a/Games/2048/main.cpp
+++ b/Games/2048/main.cpp
@@ -78,6 +78,7 @@ int main(int argc, char** argv)
app_menu.add_action(GUI::CommonActions::make_undo_action([&](auto&) {
game.undo();
}));
+ app_menu.add_separator();
app_menu.add_action(GUI::CommonActions::make_quit_action([](auto&) {
GUI::Application::the()->quit();
}));
diff --git a/Games/Chess/main.cpp b/Games/Chess/main.cpp
index 2eb6b811cb..45e52bc0a1 100644
--- a/Games/Chess/main.cpp
+++ b/Games/Chess/main.cpp
@@ -61,6 +61,7 @@ int main(int argc, char** argv)
app_menu.add_action(GUI::Action::create("New game", { Mod_None, Key_F2 }, [&](auto&) {
widget.reset();
}));
+ app_menu.add_separator();
app_menu.add_action(GUI::CommonActions::make_quit_action([](auto&) {
GUI::Application::the()->quit();
}));
@@ -104,12 +105,12 @@ int main(int argc, char** argv)
action->set_checked(true);
board_theme_menu.add_action(*action);
}
-
+
auto& help_menu = menubar->add_menu("Help");
help_menu.add_action(GUI::Action::create("About", [&](auto&) {
GUI::AboutDialog::show("Chess", Gfx::Bitmap::load_from_file("/res/icons/32x32/app-chess.png"), window);
}));
-
+
app->set_menubar(move(menubar));
window->show();
diff --git a/Games/Snake/main.cpp b/Games/Snake/main.cpp
index 31c6fcf94a..e0f0aca8c9 100644
--- a/Games/Snake/main.cpp
+++ b/Games/Snake/main.cpp
@@ -64,6 +64,7 @@ int main(int argc, char** argv)
app_menu.add_action(GUI::Action::create("New game", { Mod_None, Key_F2 }, [&](auto&) {
game.reset();
}));
+ app_menu.add_separator();
app_menu.add_action(GUI::CommonActions::make_quit_action([](auto&) {
GUI::Application::the()->quit();
}));