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authorAndreas Kling <awesomekling@gmail.com>2019-08-12 18:51:23 +0200
committerAndreas Kling <awesomekling@gmail.com>2019-08-12 18:51:23 +0200
commit4917445e2e1ca6ce2c6254db4850eb1cbd2ac485 (patch)
tree5efb418c12964d567a47b366e5bb4c436e31cac2 /Games
parent7e934189279e024a90003cbcfd2fa3eee9a6d308 (diff)
downloadserenity-4917445e2e1ca6ce2c6254db4850eb1cbd2ac485.zip
Minesweeper: Make the SquareButtons non-checkable
We manage the checked state of these buttons manually in the code, and we don't want the user to interfere with it, which would be possible if we put them in checkable state.
Diffstat (limited to 'Games')
-rw-r--r--Games/Minesweeper/Field.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/Games/Minesweeper/Field.cpp b/Games/Minesweeper/Field.cpp
index 13c7ded0ce..8278867d19 100644
--- a/Games/Minesweeper/Field.cpp
+++ b/Games/Minesweeper/Field.cpp
@@ -230,7 +230,6 @@ void Field::reset()
square.label->set_icon(square.has_mine ? m_mine_bitmap : nullptr);
if (!square.button) {
square.button = new SquareButton(this);
- square.button->set_checkable(true);
square.button->on_click = [this, &square](GButton&) {
on_square_clicked(square);
};