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author | Andreas Kling <awesomekling@gmail.com> | 2019-04-20 19:51:10 +0200 |
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committer | Andreas Kling <awesomekling@gmail.com> | 2019-04-20 19:51:10 +0200 |
commit | ca9a430965f81ac04c33af2c1d3f27b65a501569 (patch) | |
tree | 21896b8a3f720d4c54cbe7950673cb382028ed73 /Games/Snake/main.cpp | |
parent | 180de7e8c5ba2d4c4517cf923c98c943c95c2295 (diff) | |
download | serenity-ca9a430965f81ac04c33af2c1d3f27b65a501569.zip |
Snake: Disable double-buffering for the game window.
There's no need to use automatic double-buffering here since we manage the
backing store manually.
Diffstat (limited to 'Games/Snake/main.cpp')
-rw-r--r-- | Games/Snake/main.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/Games/Snake/main.cpp b/Games/Snake/main.cpp index 1ae78b6bfa..cb61cd368e 100644 --- a/Games/Snake/main.cpp +++ b/Games/Snake/main.cpp @@ -12,6 +12,7 @@ int main(int argc, char** argv) GApplication app(argc, argv); auto* window = new GWindow; + window->set_double_buffering_enabled(false); window->set_title("Snake"); window->set_rect(100, 100, 320, 320); |