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authorAndreas Kling <kling@serenityos.org>2020-04-04 12:18:40 +0200
committerAndreas Kling <kling@serenityos.org>2020-04-04 12:58:05 +0200
commit26eeaef0a8211fd666fa3eaa6b12c1c5fe56b93f (patch)
treed2ea5c324e86332b35e35dcab951d6894d36e5f4 /Games/Snake/main.cpp
parentfaac43597a6fcf6ea477bcfa883931d928c56f32 (diff)
downloadserenity-26eeaef0a8211fd666fa3eaa6b12c1c5fe56b93f.zip
LibGUI: Add MenuBar::add_menu(name)
This allows us to construct menus in a more natural way: auto& file_menu = menubar->add_menu("File"); file_menu.add_action(...); Instead of the old way: auto file_menu = GUI::Menu::construct(); file_menu->add_action(...); menubar->add_menu(file_menu);
Diffstat (limited to 'Games/Snake/main.cpp')
-rw-r--r--Games/Snake/main.cpp13
1 files changed, 5 insertions, 8 deletions
diff --git a/Games/Snake/main.cpp b/Games/Snake/main.cpp
index 95dcb6a5af..4e94e0a23d 100644
--- a/Games/Snake/main.cpp
+++ b/Games/Snake/main.cpp
@@ -59,22 +59,19 @@ int main(int argc, char** argv)
auto menubar = make<GUI::MenuBar>();
- auto app_menu = GUI::Menu::construct("Snake");
+ auto& app_menu = menubar->add_menu("Snake");
- app_menu->add_action(GUI::Action::create("New game", { Mod_None, Key_F2 }, [&](const GUI::Action&) {
+ app_menu.add_action(GUI::Action::create("New game", { Mod_None, Key_F2 }, [&](auto&) {
game.reset();
}));
- app_menu->add_action(GUI::CommonActions::make_quit_action([](auto&) {
+ app_menu.add_action(GUI::CommonActions::make_quit_action([](auto&) {
GUI::Application::the().quit(0);
}));
- menubar->add_menu(move(app_menu));
-
- auto help_menu = GUI::Menu::construct("Help");
- help_menu->add_action(GUI::Action::create("About", [&](const GUI::Action&) {
+ auto& help_menu = menubar->add_menu("Help");
+ help_menu.add_action(GUI::Action::create("About", [&](auto&) {
GUI::AboutDialog::show("Snake", Gfx::Bitmap::load_from_file("/res/icons/32x32/app-snake.png"), window);
}));
- menubar->add_menu(move(help_menu));
app.set_menubar(move(menubar));