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author | Andreas Kling <kling@serenityos.org> | 2020-02-02 15:07:41 +0100 |
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committer | Andreas Kling <kling@serenityos.org> | 2020-02-02 15:15:33 +0100 |
commit | c5bd9d4ed1d80ac91d46146565127b0c185f1b43 (patch) | |
tree | b4ee9ba5999778450f8eb4006df89110617b4a10 /Games/Snake/SnakeGame.h | |
parent | 2d39da5405a4527e91e853ddb1e56a539c96c6c1 (diff) | |
download | serenity-c5bd9d4ed1d80ac91d46146565127b0c185f1b43.zip |
LibGUI: Put all classes in the GUI namespace and remove the leading G
This took me a moment. Welcome to the new world of GUI::Widget! :^)
Diffstat (limited to 'Games/Snake/SnakeGame.h')
-rw-r--r-- | Games/Snake/SnakeGame.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/Games/Snake/SnakeGame.h b/Games/Snake/SnakeGame.h index 8dbf8f1d84..69df7d5c0e 100644 --- a/Games/Snake/SnakeGame.h +++ b/Games/Snake/SnakeGame.h @@ -30,7 +30,7 @@ #include <AK/NonnullRefPtrVector.h> #include <LibGUI/GWidget.h> -class SnakeGame : public GWidget { +class SnakeGame : public GUI::Widget { C_OBJECT(SnakeGame) public: virtual ~SnakeGame() override; @@ -38,9 +38,9 @@ public: void reset(); private: - explicit SnakeGame(GWidget* parent = nullptr); - virtual void paint_event(GPaintEvent&) override; - virtual void keydown_event(GKeyEvent&) override; + explicit SnakeGame(GUI::Widget* parent = nullptr); + virtual void paint_event(GUI::PaintEvent&) override; + virtual void keydown_event(GUI::KeyEvent&) override; virtual void timer_event(Core::TimerEvent&) override; struct Coordinate { |