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author | Andreas Kling <awesomekling@gmail.com> | 2019-07-28 10:18:49 +0200 |
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committer | Andreas Kling <awesomekling@gmail.com> | 2019-07-28 10:18:49 +0200 |
commit | 841b2e5d1367b1b5638d13dbed155ec53914e015 (patch) | |
tree | 93518fad445a53d5a8b79dc56150b9ba352170db /Games/Minesweeper | |
parent | 63619b9f7c5141d8ecdce98ea0f70039f4186e25 (diff) | |
download | serenity-841b2e5d1367b1b5638d13dbed155ec53914e015.zip |
WindowServer+LibGUI: Pass window icons as shared buffers rather than paths.
Now that we support more than 2 clients per shared buffer, we can use them
for window icons. I didn't do that previously since it would have made the
Taskbar process unable to access the icons.
This opens up some nice possibilities for programmatically generated icons.
Diffstat (limited to 'Games/Minesweeper')
-rw-r--r-- | Games/Minesweeper/main.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/Games/Minesweeper/main.cpp b/Games/Minesweeper/main.cpp index a66f53c06d..9ae7c9ca21 100644 --- a/Games/Minesweeper/main.cpp +++ b/Games/Minesweeper/main.cpp @@ -1,5 +1,6 @@ #include "Field.h" #include <LibCore/CConfigFile.h> +#include <LibDraw/PNGLoader.h> #include <LibGUI/GAction.h> #include <LibGUI/GApplication.h> #include <LibGUI/GBoxLayout.h> @@ -93,7 +94,7 @@ int main(int argc, char** argv) window->show(); - window->set_icon_path("/res/icons/minesweeper/mine.png"); + window->set_icon(load_png("/res/icons/minesweeper/mine.png")); return app.exec(); } |