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authorSergey Bugaev <bugaevc@serenityos.org>2020-08-18 14:02:09 +0300
committerAndreas Kling <kling@serenityos.org>2020-08-18 17:19:52 +0200
commit70356429ae8523e8be3325004e58a5ed85e917c6 (patch)
tree5cd3f8aa9566c312dce1d753c55d42821ebe1863 /Games/2048/2048.cpp
parent2460980d2c4cda800d50e8e323f0e510c943a022 (diff)
downloadserenity-70356429ae8523e8be3325004e58a5ed85e917c6.zip
2048: Tweak cell metrics
This makes the game look closer to the original. It also fixes a weird thing where cells were displayed in a wrong order (as if mirrored or something), and to accommodate for that keyboard actions were also mixed up. Now it's all working as intended.
Diffstat (limited to 'Games/2048/2048.cpp')
-rw-r--r--Games/2048/2048.cpp46
1 files changed, 31 insertions, 15 deletions
diff --git a/Games/2048/2048.cpp b/Games/2048/2048.cpp
index 7d2e518dd4..b77bfe46ba 100644
--- a/Games/2048/2048.cpp
+++ b/Games/2048/2048.cpp
@@ -213,6 +213,17 @@ static bool is_stalled(const TwentyFortyEightGame::State& state)
return true;
}
+void TwentyFortyEightGame::resize_event(GUI::ResizeEvent&)
+{
+ int score_height = font().glyph_height() + 2;
+
+ constexpr float padding_ratio = 7;
+ m_padding = min(
+ width() / (m_columns * (padding_ratio + 1) + 1),
+ (height() - score_height) / (m_rows * (padding_ratio + 1) + 1));
+ m_cell_size = m_padding * padding_ratio;
+}
+
void TwentyFortyEightGame::keydown_event(GUI::KeyEvent& event)
{
auto& previous_state = m_states.last();
@@ -221,19 +232,19 @@ void TwentyFortyEightGame::keydown_event(GUI::KeyEvent& event)
switch (event.key()) {
case KeyCode::Key_A:
case KeyCode::Key_Left:
- new_state.board = transpose(slide_left(transpose(previous_state.board), successful_merge_score));
+ new_state.board = slide_left(previous_state.board, successful_merge_score);
break;
case KeyCode::Key_D:
case KeyCode::Key_Right:
- new_state.board = transpose(reverse(slide_left(reverse(transpose(previous_state.board)), successful_merge_score)));
+ new_state.board = reverse(slide_left(reverse(previous_state.board), successful_merge_score));
break;
case KeyCode::Key_W:
case KeyCode::Key_Up:
- new_state.board = slide_left(previous_state.board, successful_merge_score);
+ new_state.board = transpose(slide_left(transpose(previous_state.board), successful_merge_score));
break;
case KeyCode::Key_S:
case KeyCode::Key_Down:
- new_state.board = reverse(slide_left(reverse(previous_state.board), successful_merge_score));
+ new_state.board = transpose(reverse(slide_left(reverse(transpose(previous_state.board)), successful_merge_score)));
break;
default:
return;
@@ -310,25 +321,30 @@ void TwentyFortyEightGame::paint_event(GUI::PaintEvent&)
painter.draw_text(score_rect(), m_states.last().score_text, font(), Gfx::TextAlignment::TopLeft, palette().color(ColorRole::BaseText));
- painter.translate(0, font().glyph_height() + 2);
+ int score_height = font().glyph_height() + 2;
- constexpr size_t column_padding = 2, row_padding = 2;
- size_t column_offset = column_padding, row_offset = row_padding;
- float column_size = (height() - font().glyph_height() - 2 - column_padding) / m_columns, row_size = (width() - 2 * row_padding) / m_rows;
+ Gfx::IntRect field_rect {
+ 0,
+ 0,
+ static_cast<int>(m_padding + (m_cell_size + m_padding) * m_columns),
+ static_cast<int>(m_padding + (m_cell_size + m_padding) * m_rows)
+ };
+ field_rect.center_within({ 0, score_height, width(), height() - score_height });
+ painter.fill_rect(field_rect, Color::White);
for (auto column = 0; column < m_columns; ++column) {
for (auto row = 0; row < m_rows; ++row) {
- auto rect = Gfx::IntRect(column_offset, row_offset, column_size - column_padding, row_size - row_padding);
- painter.draw_rect(rect, Color::White);
+ auto rect = Gfx::IntRect {
+ field_rect.x() + m_padding + (m_cell_size + m_padding) * column,
+ field_rect.y() + m_padding + (m_cell_size + m_padding) * row,
+ m_cell_size,
+ m_cell_size,
+ };
auto entry = m_states.last().board[row][column];
- painter.fill_rect(rect.shrunken(1, 1), color_for_entry(entry));
+ painter.fill_rect(rect, color_for_entry(entry));
if (entry > 0)
painter.draw_text(rect, String::number(entry), font(), Gfx::TextAlignment::Center, palette().color(ColorRole::BaseText));
-
- column_offset += column_size;
}
- column_offset = column_padding;
- row_offset += row_size;
}
}