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authorSam Atkins <atkinssj@serenityos.org>2022-08-11 17:44:58 +0100
committerAndreas Kling <kling@serenityos.org>2022-08-14 11:30:40 +0200
commit9075dea3a8c054dbc03d56ccecbfb2bd3fa54e5e (patch)
tree2e0213f667293b78bf8199034009bc9dc059a6c1 /Base
parent6644f3ab440e4a5b13536a812acffd5dce1d9ba8 (diff)
downloadserenity-9075dea3a8c054dbc03d56ccecbfb2bd3fa54e5e.zip
Base: Add a test page for Path2D
Neither of the tests here actually passes properly right now. It's a little more aspirational... In the first one, the circle draws in the wrong place due apparently to existing bugs in `CanvasRenderingContext2D::ellipse()`. In the second, I just haven't yet implemented creating a Path2D from an SVG path string, because that's going to take a fair bit of untangling first.
Diffstat (limited to 'Base')
-rw-r--r--Base/res/html/misc/canvas-path2d.html40
-rw-r--r--Base/res/html/misc/welcome.html1
2 files changed, 41 insertions, 0 deletions
diff --git a/Base/res/html/misc/canvas-path2d.html b/Base/res/html/misc/canvas-path2d.html
new file mode 100644
index 0000000000..3531e5dde9
--- /dev/null
+++ b/Base/res/html/misc/canvas-path2d.html
@@ -0,0 +1,40 @@
+<!doctype html>
+<html>
+<head>
+ <meta charset="UTF-8" />
+ <title>Path2D test</title>
+</head>
+<body>
+ <h1>Path2D test</h1>
+ <p>These examples are taken from <a href="https://developer.mozilla.org/en-US/docs/Web/API/Path2D/Path2D">MDN</a>.</p>
+
+ <h2>Basic example</h2>
+ <p>Should be a square and a circle, both as outlines.</p>
+ <canvas id="canvas"></canvas>
+
+ <h2>SVG Path example</h2>
+ <p>Should display a filled black square.</p>
+ <canvas id="canvas-2"></canvas>
+
+ <script>
+ // Basic example
+ const canvas = document.getElementById('canvas');
+ const ctx = canvas.getContext('2d');
+
+ let path1 = new Path2D();
+ path1.rect(10, 10, 100,100);
+
+ let path2 = new Path2D(path1);
+ path2.moveTo(220, 60);
+ path2.arc(170, 60, 50, 0, 2 * Math.PI);
+
+ ctx.stroke(path2);
+
+ // SVG Path example
+ const canvas2 = document.getElementById('canvas-2');
+ const ctx2 = canvas2.getContext('2d');
+ let p = new Path2D('M10 10 h 80 v 80 h -80 Z');
+ ctx2.fill(p);
+ </script>
+</body>
+</html>
diff --git a/Base/res/html/misc/welcome.html b/Base/res/html/misc/welcome.html
index fd5a83e861..0ff3d086e8 100644
--- a/Base/res/html/misc/welcome.html
+++ b/Base/res/html/misc/welcome.html
@@ -178,6 +178,7 @@
<li><a href="img-canvas.html">canvas drawImage() test</a></li>
<li><a href="canvas-path.html">canvas path house!</a></li>
<li><a href="trigonometry.html">canvas + trigonometry functions</a></li>
+ <li><a href="canvas-path2d.html">Path2D</a></li>
<li><a href="webgl-clear-color-and-multiple-contexts.html">WebGL Demo - Multiple Contexts and glClear(Color)</a></li>
<li><h3>Wasm</h3></li>
<li><a href="mandelbrot-wasm.html">WebAssembly Mandelbrot Rendering Demo</a></li>