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authorLuke Wilde <lukew@serenityos.org>2021-10-07 17:58:06 +0100
committerAndreas Kling <kling@serenityos.org>2021-10-07 19:13:34 +0200
commitca060d8566948f2dfbcd965fad053cebc17122f2 (patch)
tree840d9193468ba594bba9f4b40089d00e965a5669 /Base/res/html/misc
parentd4a0ecac31db3697ca7fbc1dac4a22b5e495826a (diff)
downloadserenity-ca060d8566948f2dfbcd965fad053cebc17122f2.zip
Base: Use requestAnimationFrame in Game of Life WASM demo
Since OOPWV now supports RAF, we can use it in the GOL WASM demo :^)
Diffstat (limited to 'Base/res/html/misc')
-rw-r--r--Base/res/html/misc/gol-wasm.html6
1 files changed, 2 insertions, 4 deletions
diff --git a/Base/res/html/misc/gol-wasm.html b/Base/res/html/misc/gol-wasm.html
index b3e67c556c..51b5d15a15 100644
--- a/Base/res/html/misc/gol-wasm.html
+++ b/Base/res/html/misc/gol-wasm.html
@@ -1560,14 +1560,12 @@
time = performance.now() - start;
celltime.innerText = time;
- // FIXME: Use RAF when OOPWV supports it.
- // requestAnimationFrame(renderLoop);
- setTimeout(renderLoop, 16);
+ requestAnimationFrame(renderLoop);
};
drawGrid();
drawCells();
- setTimeout(renderLoop, 16);
+ requestAnimationFrame(renderLoop);
})
.catch(err => console.log(err.message, err));
</script>