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authorWilliam McPherson <willmcpherson2@gmail.com>2020-01-31 03:02:45 +1100
committerAndreas Kling <kling@serenityos.org>2020-01-31 13:13:04 +0100
commit4a36a5161833f28f045f30fe30c64f3100cce2e1 (patch)
tree149c4877b96f465f9790393d71fb6e4c05e7294e /Applications/Piano/AudioEngine.h
parentddefb95b2114aea0ec92e547ca03f8a3373d9fd0 (diff)
downloadserenity-4a36a5161833f28f045f30fe30c64f3100cce2e1.zip
Piano: Rewrite application
Goals: - Switch to a more typical LibGUI arrangement - Separate GUI (MainWidget) and audio (AudioEngine) - Improve on existing features while retaining the same feature set Improvements: - Each GUI element is a separate widget - The wave (WaveWidget) scales with the window - The piano roll (RollWidget) scales horizontally and scrolls vertically - The piano (KeysWidget) fits as many notes as possible - The knobs (KnobsWidget) are now sliders - All mouse and key events are handled in constant time - The octave can be changed while playing notes - The same note can be played with the mouse, keyboard and roll at the same time, and the volume of the resulting note is scaled accordingly - Note frequency constants use the maximum precision available in a double
Diffstat (limited to 'Applications/Piano/AudioEngine.h')
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diff --git a/Applications/Piano/AudioEngine.h b/Applications/Piano/AudioEngine.h
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+/*
+ * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
+ * Copyright (c) 2019-2020, William McPherson <willmcpherson2@gmail.com>
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this
+ * list of conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice,
+ * this list of conditions and the following disclaimer in the documentation
+ * and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
+ * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
+ * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
+ * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#pragma once
+
+#include "Music.h"
+#include <AK/FixedArray.h>
+#include <AK/Noncopyable.h>
+#include <AK/Queue.h>
+
+class AudioEngine {
+ AK_MAKE_NONCOPYABLE(AudioEngine)
+ AK_MAKE_NONMOVABLE(AudioEngine)
+public:
+ AudioEngine();
+ ~AudioEngine();
+
+ const FixedArray<Sample>& buffer() const { return *m_front_buffer_ptr; }
+ int octave() const { return m_octave; }
+ int octave_base() const { return (m_octave - octave_min) * 12; }
+ int wave() const { return m_wave; }
+ int decay() const { return m_decay; }
+ int delay() const { return m_delay; }
+ int time() const { return m_time; }
+ int tick() const { return m_tick; }
+
+ void fill_buffer(FixedArray<Sample>& buffer);
+ void set_note(int note, Switch);
+ void set_note_current_octave(int note, Switch);
+ void set_octave(Direction);
+ void set_wave(int wave);
+ void set_wave(Direction);
+ void set_decay(int decay);
+ void set_delay(int delay);
+
+private:
+ double sine(size_t note);
+ double saw(size_t note);
+ double square(size_t note);
+ double triangle(size_t note);
+ double noise() const;
+
+ FixedArray<Sample> m_front_buffer { sample_count };
+ FixedArray<Sample> m_back_buffer { sample_count };
+ FixedArray<Sample>* m_front_buffer_ptr { &m_front_buffer };
+ FixedArray<Sample>* m_back_buffer_ptr { &m_back_buffer };
+
+ Queue<NonnullOwnPtr<FixedArray<Sample>>> m_delay_buffers;
+
+ u8 m_note_on[note_count] { 0 };
+ double m_power[note_count]; // Initialized lazily.
+ double m_pos[note_count]; // Initialized lazily.
+
+ int m_octave { 4 };
+ int m_wave { first_wave };
+ int m_decay { 0 };
+ int m_delay { 0 };
+
+ int m_time { 0 };
+ int m_tick { 8 };
+};