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authorAndreas Kling <awesomekling@gmail.com>2019-02-19 01:42:53 +0100
committerAndreas Kling <awesomekling@gmail.com>2019-02-19 01:42:53 +0100
commit9b71307d499924834d029adc91baf9689bfa49fd (patch)
tree910481262bce702d78f3af9a806965a769d4c644 /Applications/About
parentd4973842c913ca79e21f7dd53fe1a4d5720886e3 (diff)
downloadserenity-9b71307d499924834d029adc91baf9689bfa49fd.zip
WindowServer: Support windows with alpha channels. And per-WSWindow opacity.
This patch also adds a Format concept to GraphicsBitmap. For now there are only two formats: RGB32 and RGBA32. Windows with alpha channel have their backing stores created in the RGBA32 format. Use this to make Terminal windows semi-transparent for that comfy rice look. There is one problem here, in that window compositing overdraw incurs multiple passes of blending of the same pixels. This leads to a mismatch in opacity which is obviously not good. I will work on this in a later patch. The alpha blending is currently straight C++. It should be relatively easy to optimize this using SSE instructions. For now I'm just happy with the cute effect. :^)
Diffstat (limited to 'Applications/About')
-rw-r--r--Applications/About/main.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Applications/About/main.cpp b/Applications/About/main.cpp
index bd405bd719..64dfdd7766 100644
--- a/Applications/About/main.cpp
+++ b/Applications/About/main.cpp
@@ -17,7 +17,7 @@ int main(int argc, char** argv)
window->set_main_widget(widget);
auto* icon_label = new GLabel(widget);
- icon_label->set_icon(GraphicsBitmap::load_from_file("/res/icons/Serenity.rgb", { 32, 32 }));
+ icon_label->set_icon(GraphicsBitmap::load_from_file(GraphicsBitmap::Format::RGBA32, "/res/icons/Serenity.rgb", { 32, 32 }));
icon_label->set_relative_rect(
widget->rect().center().x() - 16,
10,