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author | Andreas Kling <awesomekling@gmail.com> | 2019-02-19 01:42:53 +0100 |
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committer | Andreas Kling <awesomekling@gmail.com> | 2019-02-19 01:42:53 +0100 |
commit | 9b71307d499924834d029adc91baf9689bfa49fd (patch) | |
tree | 910481262bce702d78f3af9a806965a769d4c644 /Applications/About | |
parent | d4973842c913ca79e21f7dd53fe1a4d5720886e3 (diff) | |
download | serenity-9b71307d499924834d029adc91baf9689bfa49fd.zip |
WindowServer: Support windows with alpha channels. And per-WSWindow opacity.
This patch also adds a Format concept to GraphicsBitmap. For now there are
only two formats: RGB32 and RGBA32. Windows with alpha channel have their
backing stores created in the RGBA32 format.
Use this to make Terminal windows semi-transparent for that comfy rice look.
There is one problem here, in that window compositing overdraw incurs
multiple passes of blending of the same pixels. This leads to a mismatch in
opacity which is obviously not good. I will work on this in a later patch.
The alpha blending is currently straight C++. It should be relatively easy
to optimize this using SSE instructions.
For now I'm just happy with the cute effect. :^)
Diffstat (limited to 'Applications/About')
-rw-r--r-- | Applications/About/main.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Applications/About/main.cpp b/Applications/About/main.cpp index bd405bd719..64dfdd7766 100644 --- a/Applications/About/main.cpp +++ b/Applications/About/main.cpp @@ -17,7 +17,7 @@ int main(int argc, char** argv) window->set_main_widget(widget); auto* icon_label = new GLabel(widget); - icon_label->set_icon(GraphicsBitmap::load_from_file("/res/icons/Serenity.rgb", { 32, 32 })); + icon_label->set_icon(GraphicsBitmap::load_from_file(GraphicsBitmap::Format::RGBA32, "/res/icons/Serenity.rgb", { 32, 32 })); icon_label->set_relative_rect( widget->rect().center().x() - 16, 10, |