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authorStephan Unverwerth <s.unverwerth@gmx.de>2021-05-11 19:25:11 +0200
committerAndreas Kling <kling@serenityos.org>2021-05-13 08:34:26 +0200
commitf112c594a79afab426467b7858d76d234054836e (patch)
tree3d8428e6cddffbce196860cfaccfff4c81bfedf3 /AK/Utf8View.cpp
parentaff6426000c05f2f04fde58518e241c93e48a714 (diff)
downloadserenity-f112c594a79afab426467b7858d76d234054836e.zip
LibGL: Use integer math in rasterizer coverage calculations
This makes the software rasterizer use integers for triangle coverage calculations. The previously used floating point algorithm was not precise enough in certain situations and showed gaps between triangles. This is not yet subpixel accurate.
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