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authorJames Bellamy <j.bellamy99@gmail.com>2022-03-21 19:15:01 +0000
committerAndreas Kling <kling@serenityos.org>2022-03-25 21:32:19 +0100
commit7ab62ecd16fe7bb86676d9d56a66d919e48cf685 (patch)
treeffbb0320687dc7208a14205bb1a4e814219d8191 /AK/NeverDestroyed.h
parent4f786a7f6676df4cd2b3472f32e965727a95dc9e (diff)
downloadserenity-7ab62ecd16fe7bb86676d9d56a66d919e48cf685.zip
LibWeb: When painting, reduce computation cost by using the reciprocal
Rather than dividing the rect width and high by the border lengths, this change multiples those lengths by the reciprocal of the width and height because this is a faster operation. When mousing around on the html spec website, the profile showed that inline painting went from ~15% to ~3%
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