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author | Stephan Unverwerth <s.unverwerth@gmx.de> | 2021-05-11 19:25:11 +0200 |
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committer | Andreas Kling <kling@serenityos.org> | 2021-05-13 08:34:26 +0200 |
commit | f112c594a79afab426467b7858d76d234054836e (patch) | |
tree | 3d8428e6cddffbce196860cfaccfff4c81bfedf3 /AK/Format.cpp | |
parent | aff6426000c05f2f04fde58518e241c93e48a714 (diff) | |
download | serenity-f112c594a79afab426467b7858d76d234054836e.zip |
LibGL: Use integer math in rasterizer coverage calculations
This makes the software rasterizer use integers for triangle coverage
calculations. The previously used floating point algorithm was not
precise enough in certain situations and showed gaps between triangles.
This is not yet subpixel accurate.
Diffstat (limited to 'AK/Format.cpp')
0 files changed, 0 insertions, 0 deletions