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author | Lenny Maiorani <lenny@serenityos.org> | 2022-01-23 12:39:32 -0700 |
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committer | Linus Groh <mail@linusgroh.de> | 2022-01-23 20:42:07 +0000 |
commit | 3143c4b1df5c84b7d8400f712ca9ad631a590f7d (patch) | |
tree | 43739a5ee87709d36143557a270b1a9f596158bc | |
parent | 0da3a2dddef981d7f3902f6f8e5e4d0ae2aeb109 (diff) | |
download | serenity-3143c4b1df5c84b7d8400f712ca9ad631a590f7d.zip |
LibSoftGPU: Add const to Clipper where possible
-rw-r--r-- | Userland/Libraries/LibSoftGPU/Clipper.cpp | 18 | ||||
-rw-r--r-- | Userland/Libraries/LibSoftGPU/Clipper.h | 4 |
2 files changed, 11 insertions, 11 deletions
diff --git a/Userland/Libraries/LibSoftGPU/Clipper.cpp b/Userland/Libraries/LibSoftGPU/Clipper.cpp index c61facf9f4..2dec517b02 100644 --- a/Userland/Libraries/LibSoftGPU/Clipper.cpp +++ b/Userland/Libraries/LibSoftGPU/Clipper.cpp @@ -11,7 +11,7 @@ namespace SoftGPU { -bool Clipper::point_within_clip_plane(FloatVector4 const& vertex, ClipPlane plane) +bool Clipper::point_within_clip_plane(FloatVector4 const& vertex, ClipPlane plane) const { switch (plane) { case ClipPlane::LEFT: @@ -31,16 +31,16 @@ bool Clipper::point_within_clip_plane(FloatVector4 const& vertex, ClipPlane plan return false; } -Vertex Clipper::clip_intersection_point(Vertex const& p1, Vertex const& p2, ClipPlane plane_index) +Vertex Clipper::clip_intersection_point(Vertex const& p1, Vertex const& p2, ClipPlane plane_index) const { // See https://www.microsoft.com/en-us/research/wp-content/uploads/1978/01/p245-blinn.pdf // "Clipping Using Homogeneous Coordinates" Blinn/Newell, 1978 - float w1 = p1.clip_coordinates.w(); - float w2 = p2.clip_coordinates.w(); - float x1 = clip_plane_normals[plane_index].dot(p1.clip_coordinates); - float x2 = clip_plane_normals[plane_index].dot(p2.clip_coordinates); - float a = (w1 + x1) / ((w1 + x1) - (w2 + x2)); + float const w1 = p1.clip_coordinates.w(); + float const w2 = p2.clip_coordinates.w(); + float const x1 = clip_plane_normals[plane_index].dot(p1.clip_coordinates); + float const x2 = clip_plane_normals[plane_index].dot(p2.clip_coordinates); + float const a = (w1 + x1) / ((w1 + x1) - (w2 + x2)); Vertex out; out.position = mix(p1.position, p2.position, a); @@ -70,12 +70,12 @@ void Clipper::clip_triangle_against_frustum(Vector<Vertex>& input_verts) if (point_within_clip_plane(curr_vec.clip_coordinates, static_cast<ClipPlane>(plane))) { if (!point_within_clip_plane(prev_vec.clip_coordinates, static_cast<ClipPlane>(plane))) { - auto intersect = clip_intersection_point(prev_vec, curr_vec, static_cast<ClipPlane>(plane)); + auto const intersect = clip_intersection_point(prev_vec, curr_vec, static_cast<ClipPlane>(plane)); write_to->append(intersect); } write_to->append(curr_vec); } else if (point_within_clip_plane(prev_vec.clip_coordinates, static_cast<ClipPlane>(plane))) { - auto intersect = clip_intersection_point(prev_vec, curr_vec, static_cast<ClipPlane>(plane)); + auto const intersect = clip_intersection_point(prev_vec, curr_vec, static_cast<ClipPlane>(plane)); write_to->append(intersect); } } diff --git a/Userland/Libraries/LibSoftGPU/Clipper.h b/Userland/Libraries/LibSoftGPU/Clipper.h index 458d0363c5..d2bf2c85ba 100644 --- a/Userland/Libraries/LibSoftGPU/Clipper.h +++ b/Userland/Libraries/LibSoftGPU/Clipper.h @@ -49,8 +49,8 @@ public: void clip_triangle_against_frustum(Vector<Vertex>& input_vecs); private: - bool point_within_clip_plane(FloatVector4 const& vertex, ClipPlane plane); - Vertex clip_intersection_point(Vertex const& vec, Vertex const& prev_vec, ClipPlane plane_index); + bool point_within_clip_plane(FloatVector4 const& vertex, ClipPlane plane) const; + Vertex clip_intersection_point(Vertex const& vec, Vertex const& prev_vec, ClipPlane plane_index) const; Vector<Vertex> list_a; Vector<Vertex> list_b; }; |