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authorMacDue <macdue@dueutil.tech>2022-06-28 11:09:08 +0100
committerAndreas Kling <kling@serenityos.org>2022-06-30 11:16:22 +0200
commiteb3bbb1ddf0ea2a94afaf74c0a7f7faa149596c3 (patch)
tree09490b6479425268bba1d85eb0f54ac0a75ac37a
parent7f8cf81f7a1d37aa57cd9e24418b7ffd4a095c65 (diff)
downloadserenity-eb3bbb1ddf0ea2a94afaf74c0a7f7faa149596c3.zip
LibWeb: Switch to using StackBlurFilter for shadow painting
With this change the blur no longer dominates the profile. On my PC it is down to 27% (which is the same as the AA ellipse painting). The box-shadow.html test page now also feels more responsive.
-rw-r--r--Userland/Libraries/LibWeb/Painting/ShadowPainting.cpp11
1 files changed, 5 insertions, 6 deletions
diff --git a/Userland/Libraries/LibWeb/Painting/ShadowPainting.cpp b/Userland/Libraries/LibWeb/Painting/ShadowPainting.cpp
index 38792e0d98..b4bc87d257 100644
--- a/Userland/Libraries/LibWeb/Painting/ShadowPainting.cpp
+++ b/Userland/Libraries/LibWeb/Painting/ShadowPainting.cpp
@@ -7,7 +7,7 @@
*/
#include <LibGfx/DisjointRectSet.h>
-#include <LibGfx/Filters/FastBoxBlurFilter.h>
+#include <LibGfx/Filters/StackBlurFilter.h>
#include <LibGfx/Painter.h>
#include <LibWeb/Layout/LineBoxFragment.h>
#include <LibWeb/Painting/BorderPainting.h>
@@ -146,9 +146,8 @@ void paint_box_shadow(PaintContext& context, Gfx::IntRect const& content_rect, B
Gfx::AntiAliasingPainter aa_corner_painter { corner_painter };
aa_corner_painter.fill_rect_with_rounded_corners(shadow_bitmap_rect.shrunken(double_radius, double_radius, double_radius, double_radius), box_shadow_data.color, top_left_shadow_corner, top_right_shadow_corner, bottom_right_shadow_corner, bottom_left_shadow_corner);
- // FIXME: Make fast box blur faster
- Gfx::FastBoxBlurFilter filter(*shadow_bitmap);
- filter.apply_three_passes(box_shadow_data.blur_radius);
+ Gfx::StackBlurFilter filter(*shadow_bitmap);
+ filter.process_rgba(box_shadow_data.blur_radius);
auto paint_shadow_infill = [&] {
if (!border_radii.has_any_radius())
@@ -342,8 +341,8 @@ void paint_text_shadow(PaintContext& context, Layout::LineBoxFragment const& fra
shadow_painter.draw_text_run(baseline_start, Utf8View(fragment.text()), context.painter().font(), layer.color);
// Blur
- Gfx::FastBoxBlurFilter filter(*shadow_bitmap);
- filter.apply_three_passes(layer.blur_radius);
+ Gfx::StackBlurFilter filter(*shadow_bitmap);
+ filter.process_rgba(layer.blur_radius);
auto draw_rect = Gfx::enclosing_int_rect(fragment.absolute_rect());
Gfx::IntPoint draw_location {