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authorAndreas Kling <kling@serenityos.org>2020-11-10 14:25:45 +0100
committerAndreas Kling <kling@serenityos.org>2020-11-10 14:32:45 +0100
commit51e7c6e348e2025994e3d93ea66da04a09b39e63 (patch)
treec98394832ee7b0504350980996a91442eef0f67f
parent8c88bf31ed5cd95e7bb49138b48f029892b162c8 (diff)
downloadserenity-51e7c6e348e2025994e3d93ea66da04a09b39e63.zip
Breakout: Set the window icon
-rw-r--r--Games/Breakout/main.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/Games/Breakout/main.cpp b/Games/Breakout/main.cpp
index 9d88cac94d..a72ee7b05c 100644
--- a/Games/Breakout/main.cpp
+++ b/Games/Breakout/main.cpp
@@ -26,13 +26,17 @@
#include "Game.h"
#include <LibGUI/Application.h>
+#include <LibGUI/Icon.h>
#include <LibGUI/Window.h>
+#include <LibGfx/Bitmap.h>
int main(int argc, char** argv)
{
auto app = GUI::Application::construct(argc, argv);
auto window = GUI::Window::construct();
window->resize(Breakout::Game::game_width, Breakout::Game::game_height);
+ auto app_icon = GUI::Icon::default_icon("app-breakout");
+ window->set_icon(app_icon.bitmap_for_size(16));
window->set_title("Breakout");
window->set_double_buffering_enabled(false);
window->set_main_widget<Breakout::Game>();