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authorSam Atkins <atkinssj@gmail.com>2021-06-11 20:05:53 +0100
committerAndreas Kling <kling@serenityos.org>2021-06-11 22:42:38 +0200
commite0fb36aad7cf6d4dcb9d69edc3f21572a5745359 (patch)
tree52b97d3df03f33324276b22575ed310c825d3df1
parent4917675529575873bcee70ef4d73007986130400 (diff)
downloadserenity-e0fb36aad7cf6d4dcb9d69edc3f21572a5745359.zip
Solitaire: Iterate the foundation stacks and inline move_card()
Keeping this as a separate commit as I'm not certain whether this is a good change or not. The repeated if-else for each Foundation stack bothered me a bit, though more so before I reduced the code in the {}. But maybe the ifs are clearer than the loop? Doing that also meant I could inline the move_card() code instead of needing to make it a lambda. Again, maybe it would be better as a lambda? I'm still figuring out the style Serenity uses, and I know Andreas is big on expressiveness, and move_card() is more expressive than just having the code in the loop.
-rw-r--r--Userland/Games/Solitaire/Game.cpp52
-rw-r--r--Userland/Games/Solitaire/Game.h2
2 files changed, 23 insertions, 31 deletions
diff --git a/Userland/Games/Solitaire/Game.cpp b/Userland/Games/Solitaire/Game.cpp
index a23f1ef059..bd6459636e 100644
--- a/Userland/Games/Solitaire/Game.cpp
+++ b/Userland/Games/Solitaire/Game.cpp
@@ -332,24 +332,6 @@ void Game::check_for_game_over()
start_game_over_animation();
}
-void Game::move_card(CardStack& from, CardStack& to)
-{
- update(from.bounding_box());
-
- auto card = from.pop();
-
- mark_intersecting_stacks_dirty(card);
- to.push(card);
-
- NonnullRefPtrVector<Card> moved_card;
- moved_card.append(card);
- remember_move_for_undo(from, to, moved_card);
-
- score_move(from, to);
-
- update(to.bounding_box());
-}
-
void Game::draw_cards()
{
auto& waste = stack(Waste);
@@ -441,18 +423,28 @@ bool Game::attempt_to_move_card_to_foundations(CardStack& from)
bool card_was_moved = false;
- if (stack(Foundation1).is_allowed_to_push(top_card)) {
- move_card(from, stack(Foundation1));
- card_was_moved = true;
- } else if (stack(Foundation2).is_allowed_to_push(top_card)) {
- move_card(from, stack(Foundation2));
- card_was_moved = true;
- } else if (stack(Foundation3).is_allowed_to_push(top_card)) {
- move_card(from, stack(Foundation3));
- card_was_moved = true;
- } else if (stack(Foundation4).is_allowed_to_push(top_card)) {
- move_card(from, stack(Foundation4));
- card_was_moved = true;
+ for (auto foundationID : foundations) {
+ auto& foundation = stack(foundationID);
+
+ if (foundation.is_allowed_to_push(top_card)) {
+ update(from.bounding_box());
+
+ auto card = from.pop();
+
+ mark_intersecting_stacks_dirty(card);
+ foundation.push(card);
+
+ NonnullRefPtrVector<Card> moved_card;
+ moved_card.append(card);
+ remember_move_for_undo(from, foundation, moved_card);
+
+ score_move(from, foundation);
+
+ update(foundation.bounding_box());
+
+ card_was_moved = true;
+ break;
+ }
}
if (card_was_moved && (from.type() == CardStack::Type::Play))
diff --git a/Userland/Games/Solitaire/Game.h b/Userland/Games/Solitaire/Game.h
index 191a25caf6..9dfcff24a2 100644
--- a/Userland/Games/Solitaire/Game.h
+++ b/Userland/Games/Solitaire/Game.h
@@ -137,6 +137,7 @@ private:
__Count
};
static constexpr Array piles = { Pile1, Pile2, Pile3, Pile4, Pile5, Pile6, Pile7 };
+ static constexpr Array foundations = { Foundation1, Foundation2, Foundation3, Foundation4 };
ALWAYS_INLINE const WasteRecycleRules& recycle_rules()
{
@@ -161,7 +162,6 @@ private:
void remember_move_for_undo(CardStack& from, CardStack& to, NonnullRefPtrVector<Card> moved_cards);
void remember_flip_for_undo(Card& card);
void update_score(int to_add);
- void move_card(CardStack& from, CardStack& to);
void draw_cards();
void pop_waste_to_play_stack();
bool attempt_to_move_card_to_foundations(CardStack& from);