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authorTimothy Flynn <trflynn89@pm.me>2021-07-10 17:15:38 -0400
committerAndreas Kling <kling@serenityos.org>2021-07-10 23:28:20 +0200
commitdd65f52331653a445bce9831736d53a246430631 (patch)
tree74ab927987e50adf1846d8f486927e8d3c09cd1a
parente2299b52deec1b189e9d692b2c7d7e3ffa77466e (diff)
downloadserenity-dd65f52331653a445bce9831736d53a246430631.zip
FlappyBug: Only paint areas which need to be painted
Drawing the entire PNG background is rather expensive. Instead, only draw the rects that are updating.
-rw-r--r--Userland/Games/FlappyBug/Game.cpp19
-rw-r--r--Userland/Games/FlappyBug/Game.h2
2 files changed, 17 insertions, 4 deletions
diff --git a/Userland/Games/FlappyBug/Game.cpp b/Userland/Games/FlappyBug/Game.cpp
index f236ada2d9..f174bd9193 100644
--- a/Userland/Games/FlappyBug/Game.cpp
+++ b/Userland/Games/FlappyBug/Game.cpp
@@ -69,12 +69,12 @@ void Game::paint_event(GUI::PaintEvent& event)
painter.draw_scaled_bitmap(enclosing_int_rect(m_bug.rect()), *m_bug.current_bitmap(), m_bug.flapping_bitmap->rect());
if (m_active) {
- painter.draw_text({ 10, 10, 100, 100 }, String::formatted("{:.0}", m_difficulty), Gfx::TextAlignment::TopLeft, Color::White);
+ painter.draw_text(m_score_rect, String::formatted("{:.0}", m_difficulty), Gfx::TextAlignment::TopLeft, Color::White);
} else if (m_high_score.has_value()) {
auto message = String::formatted("Your score: {:.0}\nHigh score: {:.0}\n\n{}", m_last_score, m_high_score.value(), m_restart_cooldown < 0 ? "Press any key to play again" : " ");
- painter.draw_text(rect(), message, Gfx::TextAlignment::Center, Color::White);
+ painter.draw_text(m_text_rect, message, Gfx::TextAlignment::Center, Color::White);
} else {
- painter.draw_text(rect(), "Press any key to start", Gfx::TextAlignment::Center, Color::White);
+ painter.draw_text(m_text_rect, "Press any key to start", Gfx::TextAlignment::Center, Color::White);
}
}
@@ -97,7 +97,18 @@ void Game::keydown_event(GUI::KeyEvent& event)
void Game::tick()
{
+ auto queue_update = [&]() {
+ update(m_score_rect);
+ update(m_text_rect);
+ update(enclosing_int_rect(m_bug.rect()));
+ update(enclosing_int_rect(m_obstacle.top_rect()));
+ update(enclosing_int_rect(m_obstacle.bottom_rect()));
+ update(m_cloud.rect());
+ };
+
if (m_active) {
+ queue_update();
+
m_difficulty += 1.0f / 16.0f;
m_bug.fall();
@@ -124,7 +135,7 @@ void Game::tick()
m_restart_cooldown -= 1.0f / 16.0f;
- update();
+ queue_update();
}
}
diff --git a/Userland/Games/FlappyBug/Game.h b/Userland/Games/FlappyBug/Game.h
index 90061b0176..0b285462f1 100644
--- a/Userland/Games/FlappyBug/Game.h
+++ b/Userland/Games/FlappyBug/Game.h
@@ -148,6 +148,8 @@ private:
float m_difficulty {};
float m_restart_cooldown {};
const RefPtr<Gfx::Bitmap> m_background_bitmap { Gfx::Bitmap::load_from_file("/res/icons/flappybug/background.png") };
+ const Gfx::IntRect m_score_rect { 10, 10, 20, 20 };
+ const Gfx::IntRect m_text_rect { game_width / 2 - 80, game_height / 2 - 40, 160, 80 };
};
}