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author | kleines Filmröllchen <malu.bertsch@gmail.com> | 2021-07-05 14:34:14 +0200 |
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committer | Andreas Kling <kling@serenityos.org> | 2021-07-05 19:33:55 +0200 |
commit | c8ced9f11d9194635f6ce09826736619ac42562b (patch) | |
tree | bfd8c9eef96e531b425855950e69b2c80412d28a | |
parent | 96155009ddd7bba924e1d8fde2d28b7e32896750 (diff) | |
download | serenity-c8ced9f11d9194635f6ce09826736619ac42562b.zip |
LibAudio: Improve latency on audio queue failures
We don't know what is a good time to wait after an audio buffer fails to
be processed by AudioServer. However, it seems like decreasing the wait
time to 10ms after such a failure should improve latency and has not
caused issues in my testing. After all, 10ms is quite some time in audio
sample magnitudes.
-rw-r--r-- | Userland/Libraries/LibAudio/ClientConnection.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/Userland/Libraries/LibAudio/ClientConnection.cpp b/Userland/Libraries/LibAudio/ClientConnection.cpp index 633b09c20f..b7875bc25e 100644 --- a/Userland/Libraries/LibAudio/ClientConnection.cpp +++ b/Userland/Libraries/LibAudio/ClientConnection.cpp @@ -20,7 +20,9 @@ void ClientConnection::enqueue(const Buffer& buffer) auto success = enqueue_buffer(buffer.anonymous_buffer(), buffer.id(), buffer.sample_count()); if (success) break; - usleep(100000); + // FIXME: We don't know what is a good value for this. + // For now, decrease it to enable better real-time audio. + usleep(10000); } } |