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authorJelle Raaijmakers <jelle@gmta.nl>2021-11-27 19:00:16 +0100
committerBrian Gianforcaro <b.gianfo@gmail.com>2021-11-28 09:20:58 -0800
commitbb58f6ccabc0e47fd5ef4dfcc911fbc6db0e8677 (patch)
treeab1a7910a08a5b3d1948a0dbe321abcee96609e0
parent6dd2ebfe8e3a4927edfc49fc4f14ca08189631e0 (diff)
downloadserenity-bb58f6ccabc0e47fd5ef4dfcc911fbc6db0e8677.zip
LibGL: Implement `glScissor()`
-rw-r--r--Userland/Libraries/LibGL/DepthBuffer.cpp8
-rw-r--r--Userland/Libraries/LibGL/DepthBuffer.h2
-rw-r--r--Userland/Libraries/LibGL/GL/gl.h5
-rw-r--r--Userland/Libraries/LibGL/GLContext.h1
-rw-r--r--Userland/Libraries/LibGL/GLUtils.cpp5
-rw-r--r--Userland/Libraries/LibGL/SoftwareGLContext.cpp28
-rw-r--r--Userland/Libraries/LibGL/SoftwareGLContext.h5
-rw-r--r--Userland/Libraries/LibGL/SoftwareRasterizer.cpp36
-rw-r--r--Userland/Libraries/LibGL/SoftwareRasterizer.h3
9 files changed, 83 insertions, 10 deletions
diff --git a/Userland/Libraries/LibGL/DepthBuffer.cpp b/Userland/Libraries/LibGL/DepthBuffer.cpp
index 5f22211004..a45812133f 100644
--- a/Userland/Libraries/LibGL/DepthBuffer.cpp
+++ b/Userland/Libraries/LibGL/DepthBuffer.cpp
@@ -33,4 +33,12 @@ void DepthBuffer::clear(float depth)
}
}
+void DepthBuffer::clear(Gfx::IntRect bounds, float depth)
+{
+ bounds.intersect({ 0, 0, m_size.width(), m_size.height() });
+ for (int y = bounds.top(); y <= bounds.bottom(); ++y)
+ for (int x = bounds.left(); x <= bounds.right(); ++x)
+ m_data[y * m_size.width() + x] = depth;
+}
+
}
diff --git a/Userland/Libraries/LibGL/DepthBuffer.h b/Userland/Libraries/LibGL/DepthBuffer.h
index 3ce1b6acc5..bdb6d4563b 100644
--- a/Userland/Libraries/LibGL/DepthBuffer.h
+++ b/Userland/Libraries/LibGL/DepthBuffer.h
@@ -6,6 +6,7 @@
#pragma once
+#include <LibGfx/Rect.h>
#include <LibGfx/Size.h>
namespace GL {
@@ -18,6 +19,7 @@ public:
float* scanline(int y);
void clear(float depth);
+ void clear(Gfx::IntRect bounds, float depth);
private:
Gfx::IntSize m_size;
diff --git a/Userland/Libraries/LibGL/GL/gl.h b/Userland/Libraries/LibGL/GL/gl.h
index dc8406d6e8..a0fb0bac3d 100644
--- a/Userland/Libraries/LibGL/GL/gl.h
+++ b/Userland/Libraries/LibGL/GL/gl.h
@@ -290,6 +290,10 @@ extern "C" {
#define GL_FOG_COLOR 0x0B66
#define GL_FOG_DENSITY 0x0B62
+// Scissor enums
+#define GL_SCISSOR_BOX 0x0C10
+#define GL_SCISSOR_TEST 0x0C11
+
// OpenGL State & GLGet
#define GL_MODELVIEW_MATRIX 0x0BA6
@@ -416,6 +420,7 @@ GLAPI void glFogfv(GLenum mode, GLfloat* params);
GLAPI void glFogf(GLenum pname, GLfloat param);
GLAPI void glFogi(GLenum pname, GLint param);
GLAPI void glPixelStorei(GLenum pname, GLint param);
+GLAPI void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
#ifdef __cplusplus
}
diff --git a/Userland/Libraries/LibGL/GLContext.h b/Userland/Libraries/LibGL/GLContext.h
index a972e65090..5d89c105da 100644
--- a/Userland/Libraries/LibGL/GLContext.h
+++ b/Userland/Libraries/LibGL/GLContext.h
@@ -86,6 +86,7 @@ public:
virtual void gl_fogf(GLenum pname, GLfloat params) = 0;
virtual void gl_fogi(GLenum pname, GLint param) = 0;
virtual void gl_pixel_store(GLenum pname, GLfloat param) = 0;
+ virtual void gl_scissor(GLint x, GLint y, GLsizei width, GLsizei height) = 0;
virtual void present() = 0;
};
diff --git a/Userland/Libraries/LibGL/GLUtils.cpp b/Userland/Libraries/LibGL/GLUtils.cpp
index 20515e9039..19556c9b5c 100644
--- a/Userland/Libraries/LibGL/GLUtils.cpp
+++ b/Userland/Libraries/LibGL/GLUtils.cpp
@@ -154,3 +154,8 @@ void glPixelStorei(GLenum pname, GLint param)
{
g_gl_context->gl_pixel_store(pname, param);
}
+
+void glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ g_gl_context->gl_scissor(x, y, width, height);
+}
diff --git a/Userland/Libraries/LibGL/SoftwareGLContext.cpp b/Userland/Libraries/LibGL/SoftwareGLContext.cpp
index 2bc4658631..60d46741ca 100644
--- a/Userland/Libraries/LibGL/SoftwareGLContext.cpp
+++ b/Userland/Libraries/LibGL/SoftwareGLContext.cpp
@@ -549,6 +549,10 @@ void SoftwareGLContext::gl_enable(GLenum capability)
rasterizer_options.fog_enabled = true;
update_rasterizer_options = true;
break;
+ case GL_SCISSOR_TEST:
+ rasterizer_options.scissor_enabled = true;
+ update_rasterizer_options = true;
+ break;
default:
RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
}
@@ -589,6 +593,10 @@ void SoftwareGLContext::gl_disable(GLenum capability)
rasterizer_options.fog_enabled = false;
update_rasterizer_options = true;
break;
+ case GL_SCISSOR_TEST:
+ rasterizer_options.scissor_enabled = false;
+ update_rasterizer_options = true;
+ break;
default:
RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
}
@@ -614,6 +622,8 @@ GLboolean SoftwareGLContext::gl_is_enabled(GLenum capability)
return m_alpha_test_enabled;
case GL_FOG:
return rasterizer_options.fog_enabled;
+ case GL_SCISSOR_TEST:
+ return rasterizer_options.scissor_enabled;
}
RETURN_VALUE_WITH_ERROR_IF(true, GL_INVALID_ENUM, 0);
@@ -1472,6 +1482,14 @@ void SoftwareGLContext::gl_get_integerv(GLenum pname, GLint* data)
case GL_MAX_TEXTURE_SIZE:
*data = 4096;
break;
+ case GL_SCISSOR_BOX: {
+ auto scissor_box = m_rasterizer.options().scissor_box;
+ *(data + 0) = scissor_box.x();
+ *(data + 1) = scissor_box.y();
+ *(data + 2) = scissor_box.width();
+ *(data + 3) = scissor_box.height();
+ break;
+ }
default:
// According to the Khronos docs, we always return GL_INVALID_ENUM if we encounter a non-accepted value
// for `pname`
@@ -1966,6 +1984,16 @@ void SoftwareGLContext::gl_pixel_store(GLenum pname, GLfloat param)
}
}
+void SoftwareGLContext::gl_scissor(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_scissor, x, y, width, height);
+ RETURN_WITH_ERROR_IF(width < 0 || height < 0, GL_INVALID_VALUE);
+
+ auto options = m_rasterizer.options();
+ options.scissor_box = { x, y, width, height };
+ m_rasterizer.set_options(options);
+}
+
void SoftwareGLContext::present()
{
m_rasterizer.blit_to(*m_frontbuffer);
diff --git a/Userland/Libraries/LibGL/SoftwareGLContext.h b/Userland/Libraries/LibGL/SoftwareGLContext.h
index 0ac2c46c97..16c13ef0b1 100644
--- a/Userland/Libraries/LibGL/SoftwareGLContext.h
+++ b/Userland/Libraries/LibGL/SoftwareGLContext.h
@@ -20,6 +20,7 @@
#include <AK/Vector.h>
#include <LibGfx/Bitmap.h>
#include <LibGfx/Matrix4x4.h>
+#include <LibGfx/Rect.h>
#include <LibGfx/Vector3.h>
namespace GL {
@@ -96,6 +97,7 @@ public:
virtual void gl_fogf(GLenum pname, GLfloat param) override;
virtual void gl_fogi(GLenum pname, GLint param) override;
virtual void gl_pixel_store(GLenum pname, GLfloat param) override;
+ virtual void gl_scissor(GLint x, GLint y, GLsizei width, GLsizei height);
virtual void present() override;
private:
@@ -231,7 +233,8 @@ private:
decltype(&SoftwareGLContext::gl_draw_arrays),
decltype(&SoftwareGLContext::gl_draw_elements),
decltype(&SoftwareGLContext::gl_depth_range),
- decltype(&SoftwareGLContext::gl_polygon_offset)>;
+ decltype(&SoftwareGLContext::gl_polygon_offset),
+ decltype(&SoftwareGLContext::gl_scissor)>;
using ExtraSavedArguments = Variant<
FloatMatrix4x4>;
diff --git a/Userland/Libraries/LibGL/SoftwareRasterizer.cpp b/Userland/Libraries/LibGL/SoftwareRasterizer.cpp
index bf561b87f7..9ebeeb2a1e 100644
--- a/Userland/Libraries/LibGL/SoftwareRasterizer.cpp
+++ b/Userland/Libraries/LibGL/SoftwareRasterizer.cpp
@@ -183,11 +183,15 @@ static void rasterize_triangle(const RasterizerOptions& options, Gfx::Bitmap& re
};
// Calculate block-based bounds
+ auto render_bounds = render_target.rect();
+ if (options.scissor_enabled)
+ render_bounds.intersect(options.scissor_box);
+ int const block_padding = RASTERIZER_BLOCK_SIZE - 1;
// clang-format off
- const int bx0 = max(0, min(min(v0.x(), v1.x()), v2.x()) ) / RASTERIZER_BLOCK_SIZE;
- const int bx1 = min(render_target.width(), max(max(v0.x(), v1.x()), v2.x()) + RASTERIZER_BLOCK_SIZE - 1) / RASTERIZER_BLOCK_SIZE;
- const int by0 = max(0, min(min(v0.y(), v1.y()), v2.y()) ) / RASTERIZER_BLOCK_SIZE;
- const int by1 = min(render_target.height(), max(max(v0.y(), v1.y()), v2.y()) + RASTERIZER_BLOCK_SIZE - 1) / RASTERIZER_BLOCK_SIZE;
+ int const bx0 = max(render_bounds.left(), min(min(v0.x(), v1.x()), v2.x())) / RASTERIZER_BLOCK_SIZE;
+ int const bx1 = (min(render_bounds.right(), max(max(v0.x(), v1.x()), v2.x())) + block_padding) / RASTERIZER_BLOCK_SIZE;
+ int const by0 = max(render_bounds.top(), min(min(v0.y(), v1.y()), v2.y())) / RASTERIZER_BLOCK_SIZE;
+ int const by1 = (min(render_bounds.bottom(), max(max(v0.y(), v1.y()), v2.y())) + block_padding) / RASTERIZER_BLOCK_SIZE;
// clang-format on
static_assert(RASTERIZER_BLOCK_SIZE < sizeof(int) * 8, "RASTERIZER_BLOCK_SIZE must be smaller than the pixel_mask's width in bits");
@@ -229,11 +233,10 @@ static void rasterize_triangle(const RasterizerOptions& options, Gfx::Bitmap& re
int y0 = by * RASTERIZER_BLOCK_SIZE;
// Generate the coverage mask
- if (test_point(b0) && test_point(b1) && test_point(b2) && test_point(b3)) {
+ if (!options.scissor_enabled && test_point(b0) && test_point(b1) && test_point(b2) && test_point(b3)) {
// The block is fully contained within the triangle. Fill the mask with all 1s
- for (int y = 0; y < RASTERIZER_BLOCK_SIZE; y++) {
+ for (int y = 0; y < RASTERIZER_BLOCK_SIZE; y++)
pixel_mask[y] = -1;
- }
} else {
// The block overlaps at least one triangle edge.
// We need to test coverage of every pixel within the block.
@@ -242,7 +245,7 @@ static void rasterize_triangle(const RasterizerOptions& options, Gfx::Bitmap& re
pixel_mask[y] = 0;
for (int x = 0; x < RASTERIZER_BLOCK_SIZE; x++, coords += dbdx) {
- if (test_point(coords))
+ if (test_point(coords) && (!options.scissor_enabled || render_bounds.contains(x0 + x, y0 + y)))
pixel_mask[y] |= 1 << x;
}
}
@@ -481,6 +484,7 @@ SoftwareRasterizer::SoftwareRasterizer(const Gfx::IntSize& min_size)
: m_render_target { Gfx::Bitmap::try_create(Gfx::BitmapFormat::BGRA8888, closest_multiple(min_size, RASTERIZER_BLOCK_SIZE)).release_value_but_fixme_should_propagate_errors() }
, m_depth_buffer { adopt_own(*new DepthBuffer(closest_multiple(min_size, RASTERIZER_BLOCK_SIZE))) }
{
+ m_options.scissor_box = m_render_target->rect();
}
void SoftwareRasterizer::submit_triangle(const GLTriangle& triangle, const Array<TextureUnit, 32>& texture_units)
@@ -559,14 +563,28 @@ void SoftwareRasterizer::clear_color(const FloatVector4& color)
uint8_t g = static_cast<uint8_t>(clamp(color.y(), 0.0f, 1.0f) * 255);
uint8_t b = static_cast<uint8_t>(clamp(color.z(), 0.0f, 1.0f) * 255);
uint8_t a = static_cast<uint8_t>(clamp(color.w(), 0.0f, 1.0f) * 255);
+ auto const fill_color = Gfx::Color(r, g, b, a);
+
+ if (m_options.scissor_enabled) {
+ auto fill_rect = m_render_target->rect();
+ fill_rect.intersect(m_options.scissor_box);
+ Gfx::Painter painter { *m_render_target };
+ painter.fill_rect(fill_rect, fill_color);
+ return;
+ }
- m_render_target->fill(Gfx::Color(r, g, b, a));
+ m_render_target->fill(fill_color);
}
void SoftwareRasterizer::clear_depth(float depth)
{
wait_for_all_threads();
+ if (m_options.scissor_enabled) {
+ m_depth_buffer->clear(m_options.scissor_box, depth);
+ return;
+ }
+
m_depth_buffer->clear(depth);
}
diff --git a/Userland/Libraries/LibGL/SoftwareRasterizer.h b/Userland/Libraries/LibGL/SoftwareRasterizer.h
index aee17abeca..6a54e8e35b 100644
--- a/Userland/Libraries/LibGL/SoftwareRasterizer.h
+++ b/Userland/Libraries/LibGL/SoftwareRasterizer.h
@@ -14,6 +14,7 @@
#include <AK/Array.h>
#include <AK/OwnPtr.h>
#include <LibGfx/Bitmap.h>
+#include <LibGfx/Rect.h>
#include <LibGfx/Vector4.h>
namespace GL {
@@ -44,6 +45,8 @@ struct RasterizerOptions {
GLboolean fog_enabled { false };
GLfloat fog_start { 0.0f };
GLfloat fog_end { 1.0f };
+ bool scissor_enabled { false };
+ Gfx::IntRect scissor_box {};
GLenum draw_buffer { GL_BACK };
GLfloat depth_offset_factor { 0 };
GLfloat depth_offset_constant { 0 };