diff options
author | kleines Filmröllchen <filmroellchen@serenityos.org> | 2022-05-03 16:50:38 +0200 |
---|---|---|
committer | Linus Groh <mail@linusgroh.de> | 2022-06-05 22:31:06 +0100 |
commit | a7a5721149427352845bc0a020f625da9bb02a78 (patch) | |
tree | 066d9509f2dbd7de4b0d7d61842d1e9ec46d43d0 | |
parent | a33b9a8bca838df09dc945be536624ecf0e66392 (diff) | |
download | serenity-a7a5721149427352845bc0a020f625da9bb02a78.zip |
LibWeb: Dispatch mouse events to topmost element instead of hit target
This improves our spec compliance by allowing the user to click
non-element nodes (like text) and having the click be registered with
the parent element (like a div or button). This makes Fandom's cookie
accept button work if you click the text. Additionally, the events test
page contains a test to check the target element, which would previously
not exist when we fired the event at a non-element.
-rw-r--r-- | Base/res/html/misc/events.html | 28 | ||||
-rw-r--r-- | Userland/Libraries/LibWeb/Page/EventHandler.cpp | 46 |
2 files changed, 71 insertions, 3 deletions
diff --git a/Base/res/html/misc/events.html b/Base/res/html/misc/events.html index 47754874a0..d26f8d5245 100644 --- a/Base/res/html/misc/events.html +++ b/Base/res/html/misc/events.html @@ -16,5 +16,33 @@ </head> <body> <div id="my_div">Hello there!</div> + + <div style="border: 1px solid black; width: 500px; height: 200px" id="divel"> + CLICK ME CLICK ME CLICK ME CLICK ME CLICK ME CLICK ME CLICK ME CLICK ME CLICK ME CLICK + ME CLICK ME CLICK ME CLICK ME CLICK ME CLICK ME CLICK ME CLICK ME CLICK ME CLICK ME + CLICK ME CLICK ME CLICK ME CLICK ME CLICK ME CLICK ME + </div> + <p id="result">This text should be green, whether you click on the div border or the div text.</p> + <p> + <script> + const divel = document.getElementById("divel"); + const result = document.getElementById("result"); + divel.addEventListener("click", event => { + try { + const text = `Result: Clicked on divel element with id ${event.target.getAttribute( + "id" + )}`; + console.log(text); + result.innerText = text; + result.style.setProperty("color", "green"); + } catch (e) { + const text = `Result: ${e.message}`; + console.error(text); + result.innerText = text; + result.style.setProperty("color", "red"); + } + }); + </script> + </p> </body> </html> diff --git a/Userland/Libraries/LibWeb/Page/EventHandler.cpp b/Userland/Libraries/LibWeb/Page/EventHandler.cpp index 24166b3fb0..f5a098b6ee 100644 --- a/Userland/Libraries/LibWeb/Page/EventHandler.cpp +++ b/Userland/Libraries/LibWeb/Page/EventHandler.cpp @@ -190,7 +190,21 @@ bool EventHandler::handle_mouseup(Gfx::IntPoint const& position, unsigned button return nested_browsing_context->event_handler().handle_mouseup(position.translated(compute_mouse_event_offset({}, paintable->layout_node())), button, modifiers); return false; } - auto offset = compute_mouse_event_offset(position, paintable->layout_node()); + + // Search for the first parent of the hit target that's an element. + // "The click event type MUST be dispatched on the topmost event target indicated by the pointer." (https://www.w3.org/TR/uievents/#event-type-click) + // "The topmost event target MUST be the element highest in the rendering order which is capable of being an event target." (https://www.w3.org/TR/uievents/#topmost-event-target) + auto* layout_node = &paintable->layout_node(); + while (layout_node && node && !node->is_element() && layout_node->parent()) { + layout_node = layout_node->parent(); + node = layout_node->dom_node(); + } + if (!node || !layout_node) { + // FIXME: This is pretty ugly but we need to bail out here. + goto after_node_use; + } + + auto offset = compute_mouse_event_offset(position, *layout_node); node->dispatch_event(UIEvents::MouseEvent::create_from_platform_event(UIEvents::EventNames::mouseup, offset.x(), offset.y(), position.x(), position.y(), button)); handled_event = true; @@ -251,6 +265,7 @@ bool EventHandler::handle_mouseup(Gfx::IntPoint const& position, unsigned button } } +after_node_use: if (button == GUI::MouseButton::Primary) m_in_mouse_selection = false; return handled_event; @@ -306,8 +321,19 @@ bool EventHandler::handle_mousedown(Gfx::IntPoint const& position, unsigned butt if (auto* page = m_browsing_context.page()) page->set_focused_browsing_context({}, m_browsing_context); + // Search for the first parent of the hit target that's an element. + // "The click event type MUST be dispatched on the topmost event target indicated by the pointer." (https://www.w3.org/TR/uievents/#event-type-click) + // "The topmost event target MUST be the element highest in the rendering order which is capable of being an event target." (https://www.w3.org/TR/uievents/#topmost-event-target) + auto* layout_node = &paintable->layout_node(); + while (layout_node && node && !node->is_element() && layout_node->parent()) { + layout_node = layout_node->parent(); + node = layout_node->dom_node(); + } + if (!node || !layout_node) + return false; + m_mousedown_target = node; - auto offset = compute_mouse_event_offset(position, paintable->layout_node()); + auto offset = compute_mouse_event_offset(position, *layout_node); node->dispatch_event(UIEvents::MouseEvent::create_from_platform_event(UIEvents::EventNames::mousedown, offset.x(), offset.y(), position.x(), position.y(), button)); } @@ -415,12 +441,26 @@ bool EventHandler::handle_mousemove(Gfx::IntPoint const& position, unsigned butt hovered_node_cursor = cursor_css_to_gfx(cursor); } - auto offset = compute_mouse_event_offset(position, paintable->layout_node()); + // Search for the first parent of the hit target that's an element. + // "The click event type MUST be dispatched on the topmost event target indicated by the pointer." (https://www.w3.org/TR/uievents/#event-type-click) + // "The topmost event target MUST be the element highest in the rendering order which is capable of being an event target." (https://www.w3.org/TR/uievents/#topmost-event-target) + auto* layout_node = &paintable->layout_node(); + while (layout_node && node && !node->is_element() && layout_node->parent()) { + layout_node = layout_node->parent(); + node = layout_node->dom_node(); + } + if (!node || !layout_node) { + // FIXME: This is pretty ugly but we need to bail out here. + goto after_node_use; + } + + auto offset = compute_mouse_event_offset(position, *layout_node); node->dispatch_event(UIEvents::MouseEvent::create_from_platform_event(UIEvents::EventNames::mousemove, offset.x(), offset.y(), position.x(), position.y())); // NOTE: Dispatching an event may have disturbed the world. if (!paint_root() || paint_root() != node->document().paint_box()) return true; } + after_node_use: if (m_in_mouse_selection) { auto hit = paint_root()->hit_test(position.to_type<float>(), Painting::HitTestType::TextCursor); if (start_index.has_value() && hit.has_value() && hit->dom_node()) { |