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authorDmitrii Ubskii <ubskydm@gmail.com>2021-06-11 18:21:16 +0300
committerAndreas Kling <kling@serenityos.org>2021-06-11 22:45:14 +0200
commit8a8c2572b1b456cdb2e55256fa3ddabe72a0085a (patch)
tree608ca721e9812e524068a7b92c1dd943ebee5b9c
parent9ce5ce3560d9825340f58445f54df5b81a514255 (diff)
downloadserenity-8a8c2572b1b456cdb2e55256fa3ddabe72a0085a.zip
2048: Encapsulate away Board's inner workings
This change brings all the board twiddling code into the Board proper to enable sliding animations further down the line.
-rw-r--r--Userland/Games/2048/BoardView.cpp12
-rw-r--r--Userland/Games/2048/Game.cpp166
-rw-r--r--Userland/Games/2048/Game.h33
3 files changed, 116 insertions, 95 deletions
diff --git a/Userland/Games/2048/BoardView.cpp b/Userland/Games/2048/BoardView.cpp
index e81d6b501b..d79b70f03e 100644
--- a/Userland/Games/2048/BoardView.cpp
+++ b/Userland/Games/2048/BoardView.cpp
@@ -35,7 +35,7 @@ void BoardView::set_board(Game::Board const* board)
return;
}
- bool must_resize = !m_board || m_board->tiles.size() != board->tiles.size();
+ bool must_resize = !m_board || m_board->tiles().size() != board->tiles().size();
m_board = board;
@@ -70,16 +70,16 @@ size_t BoardView::rows() const
{
if (!m_board)
return 0;
- return m_board->tiles.size();
+ return m_board->tiles().size();
}
size_t BoardView::columns() const
{
if (!m_board)
return 0;
- if (m_board->tiles.is_empty())
+ if (m_board->tiles().is_empty())
return 0;
- return m_board->tiles[0].size();
+ return m_board->tiles()[0].size();
}
void BoardView::resize_event(GUI::ResizeEvent&)
@@ -190,7 +190,7 @@ void BoardView::paint_event(GUI::PaintEvent& event)
painter.fill_rect(rect(), background_color);
return;
}
- auto& tiles = m_board->tiles;
+ auto& tiles = m_board->tiles();
Gfx::IntRect field_rect {
0,
@@ -208,7 +208,7 @@ void BoardView::paint_event(GUI::PaintEvent& event)
field_rect.y() + m_padding + (m_cell_size + m_padding) * row + m_cell_size / 2,
};
auto tile_size = Gfx::IntSize { m_cell_size, m_cell_size };
- if (pop_in_animation_frame < animation_duration && Game::Board::Position { row, column } == m_board->last_added_position) {
+ if (pop_in_animation_frame < animation_duration && Game::Board::Position { row, column } == m_board->last_added_position()) {
float pop_in_size = m_min_cell_size + (m_cell_size - m_min_cell_size) * (pop_in_animation_frame / (float)animation_duration);
tile_size = Gfx::IntSize { pop_in_size, pop_in_size };
}
diff --git a/Userland/Games/2048/Game.cpp b/Userland/Games/2048/Game.cpp
index 596347a8d1..70da92d1e5 100644
--- a/Userland/Games/2048/Game.cpp
+++ b/Userland/Games/2048/Game.cpp
@@ -7,6 +7,7 @@
#include "Game.h"
#include <AK/Array.h>
#include <AK/NumericLimits.h>
+#include <AK/ScopeGuard.h>
#include <AK/String.h>
#include <stdlib.h>
@@ -21,8 +22,8 @@ Game::Game(size_t grid_size, size_t target_tile, bool evil_ai)
else
m_target_tile = target_tile;
- m_board.tiles.resize(grid_size);
- for (auto& row : m_board.tiles) {
+ m_board.m_tiles.resize(grid_size);
+ for (auto& row : m_board.m_tiles) {
row.ensure_capacity(grid_size);
for (size_t i = 0; i < grid_size; i++)
row.append(0);
@@ -39,93 +40,84 @@ void Game::add_random_tile()
do {
row = rand() % m_grid_size;
column = rand() % m_grid_size;
- } while (m_board.tiles[row][column] != 0);
+ } while (m_board.m_tiles[row][column] != 0);
size_t value = rand() < RAND_MAX * 0.9 ? 2 : 4;
m_board.add_tile(row, column, value);
}
-static Game::Board::Tiles transpose(Game::Board::Tiles const& tiles)
+void Game::Board::transpose()
{
- Game::Board::Tiles new_tiles;
- auto result_row_count = tiles[0].size();
- auto result_column_count = tiles.size();
-
- new_tiles.resize(result_row_count);
-
- for (size_t i = 0; i < tiles.size(); ++i) {
- auto& row = new_tiles[i];
- row.clear_with_capacity();
- row.ensure_capacity(result_column_count);
- for (auto& entry : tiles) {
- row.append(entry[i]);
- }
+ for (size_t i = 1; i < m_tiles.size(); ++i) {
+ for (size_t j = 0; j < i; j++)
+ swap(m_tiles[i][j], m_tiles[j][i]);
}
-
- return new_tiles;
}
-static Game::Board::Tiles reverse(Game::Board::Tiles const& tiles)
+void Game::Board::reverse()
{
- auto new_tiles = tiles;
- for (auto& row : new_tiles) {
+ for (auto& row : m_tiles) {
for (size_t i = 0; i < row.size() / 2; ++i)
swap(row[i], row[row.size() - i - 1]);
}
-
- return new_tiles;
}
-static Game::Board::Row slide_row(Game::Board::Row const& row, size_t& successful_merge_score)
+size_t Game::Board::slide_row(size_t row_index)
{
- if (row.size() < 2)
- return row;
+ Game::Board::Row& row = m_tiles[row_index];
+ size_t successful_merge_score = 0;
- auto x = row[0];
- auto y = row[1];
+ auto next_nonempty = [&](size_t start_index) {
+ size_t next = start_index;
+ for (; next < row.size(); next++) {
+ if (row[next] != 0)
+ break;
+ }
+ return next;
+ };
- auto result = row;
- result.take_first();
+ size_t current_index = 0;
- if (x == 0) {
- result = slide_row(result, successful_merge_score);
- result.append(0);
- return result;
- }
+ size_t first = next_nonempty(0);
+ if (first == row.size()) // empty row
+ return 0;
+
+ while (first < row.size()) {
+ auto second = next_nonempty(first + 1);
+ if (second == row.size() || row[first] != row[second]) {
+ row[current_index] = row[first];
+ current_index++;
+ first = second;
+ } else {
+ VERIFY(row[first] == row[second]);
- if (y == 0) {
- result[0] = x;
- result = slide_row(result, successful_merge_score);
- result.append(0);
- return result;
- }
- if (x == y) {
- result.take_first();
- result = slide_row(result, successful_merge_score);
- result.append(0);
- result.prepend(x + x);
- successful_merge_score += x * 2;
- return result;
+ row[current_index] = 2 * row[first];
+ current_index++;
+ successful_merge_score += 2 * row[first];
+ first = next_nonempty(second + 1);
+ }
}
- result = slide_row(result, successful_merge_score);
- result.prepend(x);
- return result;
+ for (; current_index < row.size(); current_index++)
+ row[current_index] = 0;
+
+ return successful_merge_score;
}
-static Game::Board::Tiles slide_left(Game::Board::Tiles const& tiles, size_t& successful_merge_score)
+size_t Game::Board::slide_left()
{
- Game::Board::Tiles new_tiles;
- for (auto& row : tiles)
- new_tiles.append(slide_row(row, successful_merge_score));
+ size_t successful_merge_score = 0;
- return new_tiles;
+ for (size_t row_index = 0; row_index < m_tiles.size(); row_index++)
+ successful_merge_score += slide_row(row_index);
+
+ return successful_merge_score;
}
static bool is_complete(Game::Board const& board, size_t target)
{
- for (auto& row : board.tiles) {
+ for (auto& row : board.tiles()) {
if (row.contains_slow(target))
return true;
}
@@ -147,17 +139,19 @@ static bool has_no_neighbors(Span<u32 const> const& row)
return has_no_neighbors(row.slice(1, row.size() - 1));
};
-static bool is_stalled(Game::Board const& board)
+bool Game::Board::is_stalled()
{
static auto stalled = [](auto& row) {
return !row.contains_slow(0) && has_no_neighbors(row.span());
};
- for (auto& row : board.tiles)
+ for (auto& row : m_tiles)
if (!stalled(row))
return false;
- for (auto& row : transpose(board.tiles))
+ transpose();
+ auto scope_guard = ScopeGuard([&]() { transpose(); });
+ for (auto& row : m_tiles)
if (!stalled(row))
return false;
@@ -167,53 +161,61 @@ static bool is_stalled(Game::Board const& board)
static size_t get_number_of_free_cells(Game::Board const& board)
{
size_t accumulator = 0;
- for (auto& row : board.tiles) {
+ for (auto& row : board.tiles()) {
for (auto& cell : row)
accumulator += cell == 0;
}
return accumulator;
}
-bool Game::slide_tiles(Direction direction)
+Game::Board::SlideResult Game::Board::slide_tiles(Direction direction)
{
size_t successful_merge_score = 0;
- Game::Board::Tiles new_tiles;
+ Tiles new_tiles;
switch (direction) {
case Direction::Left:
- new_tiles = slide_left(m_board.tiles, successful_merge_score);
+ successful_merge_score = slide_left();
break;
+
case Direction::Right:
- new_tiles = reverse(slide_left(reverse(m_board.tiles), successful_merge_score));
+ reverse();
+ successful_merge_score = slide_left();
+ reverse();
break;
+
case Direction::Up:
- new_tiles = transpose(slide_left(transpose(m_board.tiles), successful_merge_score));
+ transpose();
+ successful_merge_score = slide_left();
+ transpose();
break;
+
case Direction::Down:
- new_tiles = transpose(reverse(slide_left(reverse(transpose(m_board.tiles)), successful_merge_score)));
+ transpose();
+ reverse();
+ successful_merge_score = slide_left();
+ reverse();
+ transpose();
break;
}
- bool moved = new_tiles != m_board.tiles;
- if (moved) {
- m_board.tiles = new_tiles;
- m_score += successful_merge_score;
- }
+ bool moved = new_tiles != m_tiles;
- return moved;
+ return { moved, successful_merge_score };
}
Game::MoveOutcome Game::attempt_move(Direction direction)
{
- bool moved = slide_tiles(direction);
+ auto [moved, successful_merge_score] = m_board.slide_tiles(direction);
if (moved) {
m_turns++;
+ m_score += successful_merge_score;
add_tile();
}
if (is_complete(m_board, m_target_tile))
return MoveOutcome::Won;
- if (is_stalled(m_board))
+ if (m_board.is_stalled())
return MoveOutcome::GameOver;
if (moved)
return MoveOutcome::OK;
@@ -231,14 +233,14 @@ void Game::add_evil_tile()
for (size_t row = 0; row < m_grid_size; row++) {
for (size_t column = 0; column < m_grid_size; column++) {
- if (m_board.tiles[row][column] != 0)
+ if (m_board.m_tiles[row][column] != 0)
continue;
for (u32 value : Array { 2, 4 }) {
Game saved_state = *this;
- saved_state.m_board.tiles[row][column] = value;
+ saved_state.m_board.m_tiles[row][column] = value;
- if (is_stalled(saved_state.board())) {
+ if (saved_state.m_board.is_stalled()) {
// We can stall the board now, instant game over.
worst_row = row;
worst_column = column;
@@ -253,11 +255,11 @@ void Game::add_evil_tile()
size_t best_score = 0;
for (auto direction : Array { Direction::Down, Direction::Left, Direction::Right, Direction::Up }) {
Game moved_state = saved_state;
- bool moved = moved_state.slide_tiles(direction);
+ auto [moved, score_delta] = moved_state.m_board.slide_tiles(direction);
if (!moved) // invalid move
continue;
best_outcome = max(best_outcome, get_number_of_free_cells(moved_state.board()));
- best_score = max(best_score, moved_state.score());
+ best_score = max(best_score, score_delta);
}
// We already know a worse cell placement; discard.
@@ -285,7 +287,7 @@ found_worst_tile:
u32 Game::largest_tile() const
{
u32 tile = 0;
- for (auto& row : m_board.tiles) {
+ for (auto& row : m_board.m_tiles) {
for (auto& cell : row)
tile = max(tile, cell);
}
diff --git a/Userland/Games/2048/Game.h b/Userland/Games/2048/Game.h
index 29d8e1854a..459c7bd6e9 100644
--- a/Userland/Games/2048/Game.h
+++ b/Userland/Games/2048/Game.h
@@ -35,11 +35,14 @@ public:
u32 target_tile() const { return m_target_tile; }
u32 largest_tile() const;
- struct Board {
+ class Board {
+ public:
using Row = Vector<u32>;
using Tiles = Vector<Row>;
- Tiles tiles;
+ Tiles const& tiles() const { return m_tiles; }
+
+ bool is_stalled();
struct Position {
size_t row;
@@ -53,11 +56,29 @@ public:
void add_tile(size_t row, size_t column, u32 value)
{
- tiles[row][column] = value;
- last_added_position = Position { row, column };
+ m_tiles[row][column] = value;
+ m_last_added_position = Position { row, column };
}
+ Position const& last_added_position() const { return m_last_added_position; }
+
+ struct SlideResult {
+ bool has_moved;
+ size_t score_delta;
+ };
+ SlideResult slide_tiles(Direction);
+
+ private:
+ void reverse();
+ void transpose();
- Position last_added_position { 0, 0 };
+ size_t slide_row(size_t row_index);
+ size_t slide_left();
+
+ friend Game;
+
+ Tiles m_tiles;
+
+ Position m_last_added_position { 0, 0 };
};
Board const& board() const { return m_board; }
@@ -71,8 +92,6 @@ public:
}
private:
- bool slide_tiles(Direction);
-
void add_tile()
{
if (m_evil_ai)