diff options
author | Nico Weber <thakis@chromium.org> | 2022-12-30 07:53:38 -0500 |
---|---|---|
committer | Tim Flynn <trflynn89@pm.me> | 2022-12-30 10:14:22 -0500 |
commit | 7bb4cd74b806849249ac132f949ff0720ac1f252 (patch) | |
tree | e82b773840a6ed24aa9c6657d8311422a9c5d024 | |
parent | 3a31f37b3d726be1c2ef0936df8e8f9d3d4b8b61 (diff) | |
download | serenity-7bb4cd74b806849249ac132f949ff0720ac1f252.zip |
LibWeb: Fix a (charming) comment typo
-rw-r--r-- | Userland/Libraries/LibWeb/HTML/CanvasRenderingContext2D.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Userland/Libraries/LibWeb/HTML/CanvasRenderingContext2D.cpp b/Userland/Libraries/LibWeb/HTML/CanvasRenderingContext2D.cpp index 70851fde79..e8a9c6134f 100644 --- a/Userland/Libraries/LibWeb/HTML/CanvasRenderingContext2D.cpp +++ b/Userland/Libraries/LibWeb/HTML/CanvasRenderingContext2D.cpp @@ -93,7 +93,7 @@ void CanvasRenderingContext2D::stroke_rect(float x, float y, float width, float auto& drawing_state = this->drawing_state(); auto rect = drawing_state.transform.map(Gfx::FloatRect(x, y, width, height)); - // We could remove the rounding here, but the lines look better when they have whole number pixel endponts. + // We could remove the rounding here, but the lines look better when they have whole number pixel endpoints. auto top_left = drawing_state.transform.map(Gfx::FloatPoint(x, y)).to_rounded<float>(); auto top_right = drawing_state.transform.map(Gfx::FloatPoint(x + width - 1, y)).to_rounded<float>(); auto bottom_left = drawing_state.transform.map(Gfx::FloatPoint(x, y + height - 1)).to_rounded<float>(); |