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author | Andreas Kling <kling@serenityos.org> | 2021-09-20 00:58:54 +0200 |
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committer | Andreas Kling <kling@serenityos.org> | 2021-09-20 17:22:25 +0200 |
commit | 60d0f041b75b3099bc8437c2f7f80b943667a379 (patch) | |
tree | ad35bd070f1a2b539fe941f50a13c2cb1bded0fc | |
parent | bcfb07bc303e3f3a25318f6f76ab1f70db005dad (diff) | |
download | serenity-60d0f041b75b3099bc8437c2f7f80b943667a379.zip |
LibWeb: Use Document::realm() in HTMLScriptElement::prepare_script()
-rw-r--r-- | Userland/Libraries/LibWeb/HTML/HTMLScriptElement.cpp | 9 |
1 files changed, 2 insertions, 7 deletions
diff --git a/Userland/Libraries/LibWeb/HTML/HTMLScriptElement.cpp b/Userland/Libraries/LibWeb/HTML/HTMLScriptElement.cpp index 57be9a6745..7f49301239 100644 --- a/Userland/Libraries/LibWeb/HTML/HTMLScriptElement.cpp +++ b/Userland/Libraries/LibWeb/HTML/HTMLScriptElement.cpp @@ -300,11 +300,9 @@ void HTMLScriptElement::prepare_script() dbgln("HTMLScriptElement: Failed to load {}", url); return; } - // FIXME: This is a hack to ensure that there's a global object. - document().interpreter(); // FIXME: This is all ad-hoc and needs work. - auto script = ClassicScript::create(url.to_string(), data, document().interpreter().realm(), AK::URL()); + auto script = ClassicScript::create(url.to_string(), data, document().realm(), AK::URL()); // When the chosen algorithm asynchronously completes, set the script's script to the result. At that time, the script is ready. m_script = script; @@ -327,11 +325,8 @@ void HTMLScriptElement::prepare_script() // -> "classic" // 1. Let script be the result of creating a classic script using source text, settings object, base URL, and options. - // FIXME: This is a hack to ensure that there's a global object. - document().interpreter(); - // FIXME: Pass settings, base URL and options. - auto script = ClassicScript::create(m_document->url().to_string(), source_text, document().interpreter().realm(), AK::URL()); + auto script = ClassicScript::create(m_document->url().to_string(), source_text, document().realm(), AK::URL()); // 2. Set the script's script to script. m_script = script; |