diff options
author | Jelle Raaijmakers <jelle@gmta.nl> | 2022-09-04 20:02:37 +0200 |
---|---|---|
committer | Linus Groh <mail@linusgroh.de> | 2022-09-11 22:37:07 +0100 |
commit | 44953a430159117fcfbbee6f3e47bfac89f5e215 (patch) | |
tree | c3b6220b0be8f5c41c173e3f306a1b4bf6887fdf | |
parent | d7f1dc146e024ee947dd0941e37a40abb6cdae39 (diff) | |
download | serenity-44953a430159117fcfbbee6f3e47bfac89f5e215.zip |
LibGL+LibGPU+LibSoftGPU: Implement `glCopyTex(Sub)?Image2d`
These two methods copy from the frame buffer to (part of) a texture.
-rw-r--r-- | Userland/Libraries/LibGL/GLContext.cpp | 2 | ||||
-rw-r--r-- | Userland/Libraries/LibGL/Image.cpp | 8 | ||||
-rw-r--r-- | Userland/Libraries/LibGL/Texture.cpp | 87 | ||||
-rw-r--r-- | Userland/Libraries/LibGPU/Device.h | 6 | ||||
-rw-r--r-- | Userland/Libraries/LibSoftGPU/Device.cpp | 30 | ||||
-rw-r--r-- | Userland/Libraries/LibSoftGPU/Device.h | 2 | ||||
-rw-r--r-- | Userland/Libraries/LibSoftGPU/Image.h | 5 |
7 files changed, 118 insertions, 22 deletions
diff --git a/Userland/Libraries/LibGL/GLContext.cpp b/Userland/Libraries/LibGL/GLContext.cpp index 23d2440604..da01df474c 100644 --- a/Userland/Libraries/LibGL/GLContext.cpp +++ b/Userland/Libraries/LibGL/GLContext.cpp @@ -496,6 +496,7 @@ void GLContext::gl_read_pixels(GLint x, GLint y, GLsizei width, GLsizei height, RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION); RETURN_WITH_ERROR_IF(width < 0 || height < 0, GL_INVALID_VALUE); + RETURN_WITH_ERROR_IF(format == GL_NONE || type == GL_NONE, GL_INVALID_ENUM); auto pixel_type_or_error = get_validated_pixel_type(GL_NONE, GL_NONE, format, type); RETURN_WITH_ERROR_IF(pixel_type_or_error.is_error(), pixel_type_or_error.release_error().code()); @@ -561,6 +562,7 @@ void GLContext::gl_draw_pixels(GLsizei width, GLsizei height, GLenum format, GLe // target and data is not evenly divisible into the number of bytes needed to store in memory a datum // indicated by type. + RETURN_WITH_ERROR_IF(format == GL_NONE || type == GL_NONE, GL_INVALID_ENUM); auto pixel_type_or_error = get_validated_pixel_type(GL_NONE, GL_NONE, format, type); RETURN_WITH_ERROR_IF(pixel_type_or_error.is_error(), pixel_type_or_error.release_error().code()); diff --git a/Userland/Libraries/LibGL/Image.cpp b/Userland/Libraries/LibGL/Image.cpp index d14c804779..98435c8686 100644 --- a/Userland/Libraries/LibGL/Image.cpp +++ b/Userland/Libraries/LibGL/Image.cpp @@ -95,10 +95,14 @@ ErrorOr<GPU::PixelType> get_validated_pixel_type(GLenum target, GLenum internal_ && internal_format != GL_SRGB8_ALPHA8) return Error::from_errno(GL_INVALID_ENUM); - if ((format < GL_COLOR_INDEX || format > GL_LUMINANCE_ALPHA) && format != GL_BGR && format != GL_BGRA) + if (format != GL_NONE + && (format < GL_COLOR_INDEX || format > GL_LUMINANCE_ALPHA) + && format != GL_BGR + && format != GL_BGRA) return Error::from_errno(GL_INVALID_ENUM); - if (type != GL_BITMAP + if (type != GL_NONE + && type != GL_BITMAP && (type < GL_BYTE || type > GL_FLOAT) && type != GL_HALF_FLOAT && (type < GL_UNSIGNED_BYTE_3_3_2 || type > GL_UNSIGNED_INT_10_10_10_2) diff --git a/Userland/Libraries/LibGL/Texture.cpp b/Userland/Libraries/LibGL/Texture.cpp index 921bbfa7d7..b0da6554d3 100644 --- a/Userland/Libraries/LibGL/Texture.cpp +++ b/Userland/Libraries/LibGL/Texture.cpp @@ -82,21 +82,82 @@ void GLContext::gl_copy_tex_image_2d(GLenum target, GLint level, GLenum internal APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_copy_tex_image_2d, target, level, internalformat, x, y, width, height, border); RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION); - // FIXME: implement - dbgln_if(GL_DEBUG, "GLContext FIXME: implement gl_copy_tex_image_2d({:#x}, {}, {:#x}, {}, {}, {}, {}, {})", - target, level, internalformat, x, y, width, height, border); + RETURN_WITH_ERROR_IF(internalformat == GL_NONE, GL_INVALID_ENUM); + auto pixel_type_or_error = get_validated_pixel_type(target, internalformat, GL_NONE, GL_NONE); + RETURN_WITH_ERROR_IF(pixel_type_or_error.is_error(), pixel_type_or_error.release_error().code()); + + RETURN_WITH_ERROR_IF(level < 0 || level > Texture2D::LOG2_MAX_TEXTURE_SIZE, GL_INVALID_VALUE); + RETURN_WITH_ERROR_IF(width < 0 || height < 0 || width > (2 + Texture2D::MAX_TEXTURE_SIZE) || height > (2 + Texture2D::MAX_TEXTURE_SIZE), GL_INVALID_VALUE); + if (!m_device_info.supports_npot_textures) + RETURN_WITH_ERROR_IF(!is_power_of_two(width) || !is_power_of_two(height), GL_INVALID_VALUE); + RETURN_WITH_ERROR_IF(border != 0, GL_INVALID_VALUE); + + auto texture_2d = m_active_texture_unit->texture_2d_target_texture(); + VERIFY(!texture_2d.is_null()); + + auto internal_pixel_format = pixel_format_for_internal_format(internalformat); + if (level == 0) { + texture_2d->set_device_image(m_rasterizer->create_image(internal_pixel_format, width, height, 1, 999, 1)); + m_sampler_config_is_dirty = true; + } + + auto pixel_type = pixel_type_or_error.release_value(); + if (pixel_type.format == GPU::PixelFormat::DepthComponent) { + m_rasterizer->blit_from_depth_buffer( + *texture_2d->device_image(), + level, + { static_cast<u32>(width), static_cast<u32>(height) }, + { x, y }, + { 0, 0, 0 }); + } else if (pixel_type.format == GPU::PixelFormat::StencilIndex) { + dbgln("{}: GL_STENCIL_INDEX is not yet supported", __FUNCTION__); + } else { + m_rasterizer->blit_from_color_buffer( + *texture_2d->device_image(), + level, + { static_cast<u32>(width), static_cast<u32>(height) }, + { x, y }, + { 0, 0, 0 }); + } } void GLContext::gl_copy_tex_sub_image_2d(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_copy_tex_sub_image_2d, target, level, xoffset, yoffset, x, y, width, height); - RETURN_WITH_ERROR_IF(!(target == GL_TEXTURE_2D || target == GL_TEXTURE_1D_ARRAY), GL_INVALID_ENUM); - RETURN_WITH_ERROR_IF(level < 0, GL_INVALID_VALUE); RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION); - // FIXME: implement - dbgln_if(GL_DEBUG, "GLContext FIXME: implement gl_copy_tex_sub_image_2d({:#x}, {}, {}, {}, {}, {}, {}, {})", - target, level, xoffset, yoffset, x, y, width, height); + RETURN_WITH_ERROR_IF(level < 0 || level > Texture2D::LOG2_MAX_TEXTURE_SIZE, GL_INVALID_VALUE); + RETURN_WITH_ERROR_IF(width < 0 || height < 0 || width > (2 + Texture2D::MAX_TEXTURE_SIZE) || height > (2 + Texture2D::MAX_TEXTURE_SIZE), GL_INVALID_VALUE); + + auto texture_2d = m_active_texture_unit->texture_2d_target_texture(); + VERIFY(!texture_2d.is_null()); + RETURN_WITH_ERROR_IF(texture_2d->device_image().is_null(), GL_INVALID_OPERATION); + + m_rasterizer->blit_from_color_buffer( + *texture_2d->device_image(), + level, + { static_cast<u32>(width), static_cast<u32>(height) }, + { x, y }, + { xoffset, yoffset, 0 }); + + // FIXME: use GPU::PixelFormat for Texture2D's internal format + if (texture_2d->internal_format() == GL_DEPTH_COMPONENT) { + m_rasterizer->blit_from_depth_buffer( + *texture_2d->device_image(), + level, + { static_cast<u32>(width), static_cast<u32>(height) }, + { x, y }, + { 0, 0, 0 }); + } else if (texture_2d->internal_format() == GL_STENCIL_INDEX) { + dbgln("{}: GL_STENCIL_INDEX is not yet supported", __FUNCTION__); + } else { + m_rasterizer->blit_from_color_buffer( + *texture_2d->device_image(), + level, + { static_cast<u32>(width), static_cast<u32>(height) }, + { x, y }, + { 0, 0, 0 }); + } } void GLContext::gl_delete_textures(GLsizei n, GLuint const* textures) @@ -146,6 +207,7 @@ void GLContext::gl_gen_textures(GLsizei n, GLuint* textures) void GLContext::gl_get_tex_image(GLenum target, GLint level, GLenum format, GLenum type, void* pixels) { RETURN_WITH_ERROR_IF(level < 0 || level > Texture2D::LOG2_MAX_TEXTURE_SIZE, GL_INVALID_VALUE); + RETURN_WITH_ERROR_IF(format == GL_NONE || type == GL_NONE, GL_INVALID_ENUM); auto pixel_type_or_error = get_validated_pixel_type(target, GL_NONE, format, type); RETURN_WITH_ERROR_IF(pixel_type_or_error.is_error(), pixel_type_or_error.release_error().code()); @@ -467,16 +529,14 @@ void GLContext::gl_tex_image_2d(GLenum target, GLint level, GLint internal_forma { RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION); + RETURN_WITH_ERROR_IF(internal_format == GL_NONE || format == GL_NONE || type == GL_NONE, GL_INVALID_ENUM); auto pixel_type_or_error = get_validated_pixel_type(target, internal_format, format, type); RETURN_WITH_ERROR_IF(pixel_type_or_error.is_error(), pixel_type_or_error.release_error().code()); RETURN_WITH_ERROR_IF(level < 0 || level > Texture2D::LOG2_MAX_TEXTURE_SIZE, GL_INVALID_VALUE); RETURN_WITH_ERROR_IF(width < 0 || height < 0 || width > (2 + Texture2D::MAX_TEXTURE_SIZE) || height > (2 + Texture2D::MAX_TEXTURE_SIZE), GL_INVALID_VALUE); - // Check if width and height are a power of 2 - if (!m_device_info.supports_npot_textures) { - RETURN_WITH_ERROR_IF(!is_power_of_two(width), GL_INVALID_VALUE); - RETURN_WITH_ERROR_IF(!is_power_of_two(height), GL_INVALID_VALUE); - } + if (!m_device_info.supports_npot_textures) + RETURN_WITH_ERROR_IF(!is_power_of_two(width) || !is_power_of_two(height), GL_INVALID_VALUE); RETURN_WITH_ERROR_IF(border != 0, GL_INVALID_VALUE); auto texture_2d = m_active_texture_unit->texture_2d_target_texture(); @@ -622,6 +682,7 @@ void GLContext::gl_tex_sub_image_2d(GLenum target, GLint level, GLint xoffset, G VERIFY(!texture_2d.is_null()); RETURN_WITH_ERROR_IF(texture_2d->device_image().is_null(), GL_INVALID_OPERATION); + RETURN_WITH_ERROR_IF(format == GL_NONE || type == GL_NONE, GL_INVALID_ENUM); auto pixel_type_or_error = get_validated_pixel_type(target, texture_2d->internal_format(), format, type); RETURN_WITH_ERROR_IF(pixel_type_or_error.is_error(), pixel_type_or_error.release_error().code()); diff --git a/Userland/Libraries/LibGPU/Device.h b/Userland/Libraries/LibGPU/Device.h index b40704e4c4..3c019b68e5 100644 --- a/Userland/Libraries/LibGPU/Device.h +++ b/Userland/Libraries/LibGPU/Device.h @@ -8,10 +8,7 @@ #pragma once #include <AK/Array.h> -#include <AK/Error.h> #include <AK/NonnullRefPtr.h> -#include <AK/RefCounted.h> -#include <AK/RefPtr.h> #include <AK/Vector.h> #include <LibGPU/DeviceInfo.h> #include <LibGPU/Enums.h> @@ -29,7 +26,6 @@ #include <LibGfx/Bitmap.h> #include <LibGfx/Matrix3x3.h> #include <LibGfx/Matrix4x4.h> -#include <LibGfx/Rect.h> #include <LibGfx/Size.h> #include <LibGfx/Vector2.h> #include <LibGfx/Vector4.h> @@ -48,8 +44,10 @@ public: virtual void clear_depth(DepthType) = 0; virtual void clear_stencil(StencilType) = 0; virtual void blit_from_color_buffer(Gfx::Bitmap& target) = 0; + virtual void blit_from_color_buffer(NonnullRefPtr<Image>, u32 level, Vector2<u32> input_size, Vector2<i32> input_offset, Vector3<i32> output_offset) = 0; virtual void blit_from_color_buffer(void*, Vector2<i32> offset, GPU::ImageDataLayout const&) = 0; virtual void blit_from_depth_buffer(void*, Vector2<i32> offset, GPU::ImageDataLayout const&) = 0; + virtual void blit_from_depth_buffer(NonnullRefPtr<Image>, u32 level, Vector2<u32> input_size, Vector2<i32> input_offset, Vector3<i32> output_offset) = 0; virtual void blit_to_color_buffer_at_raster_position(void const*, GPU::ImageDataLayout const&) = 0; virtual void blit_to_depth_buffer_at_raster_position(void const*, GPU::ImageDataLayout const&) = 0; virtual void set_options(RasterizerOptions const&) = 0; diff --git a/Userland/Libraries/LibSoftGPU/Device.cpp b/Userland/Libraries/LibSoftGPU/Device.cpp index ac3870780a..0033ba6d87 100644 --- a/Userland/Libraries/LibSoftGPU/Device.cpp +++ b/Userland/Libraries/LibSoftGPU/Device.cpp @@ -1466,6 +1466,21 @@ void Device::blit_from_color_buffer(Gfx::Bitmap& target) draw_statistics_overlay(target); } +void Device::blit_from_color_buffer(NonnullRefPtr<GPU::Image> image, u32 level, Vector2<u32> input_size, Vector2<i32> input_offset, Vector3<i32> output_offset) +{ + auto input_layout = color_buffer_data_layout(input_size, input_offset); + auto const* input_data = m_frame_buffer->color_buffer()->scanline(0); + + auto const& softgpu_image = reinterpret_cast<Image*>(image.ptr()); + auto output_layout = softgpu_image->image_data_layout(level, output_offset); + auto* output_data = softgpu_image->texel_pointer(0, level, 0, 0, 0); + + PixelConverter converter { input_layout, output_layout }; + auto conversion_result = converter.convert(input_data, output_data, {}); + if (conversion_result.is_error()) + dbgln("Pixel conversion failed: {}", conversion_result.error().string_literal()); +} + void Device::blit_from_color_buffer(void* output_data, Vector2<i32> input_offset, GPU::ImageDataLayout const& output_layout) { auto const& output_selection = output_layout.selection; @@ -1490,6 +1505,21 @@ void Device::blit_from_depth_buffer(void* output_data, Vector2<i32> input_offset dbgln("Pixel conversion failed: {}", conversion_result.error().string_literal()); } +void Device::blit_from_depth_buffer(NonnullRefPtr<GPU::Image> image, u32 level, Vector2<u32> input_size, Vector2<i32> input_offset, Vector3<i32> output_offset) +{ + auto input_layout = depth_buffer_data_layout(input_size, input_offset); + auto const* input_data = m_frame_buffer->depth_buffer()->scanline(0); + + auto const& softgpu_image = reinterpret_cast<Image*>(image.ptr()); + auto output_layout = softgpu_image->image_data_layout(level, output_offset); + auto* output_data = softgpu_image->texel_pointer(0, level, 0, 0, 0); + + PixelConverter converter { input_layout, output_layout }; + auto conversion_result = converter.convert(input_data, output_data, {}); + if (conversion_result.is_error()) + dbgln("Pixel conversion failed: {}", conversion_result.error().string_literal()); +} + void Device::blit_to_color_buffer_at_raster_position(void const* input_data, GPU::ImageDataLayout const& input_layout) { if (!m_raster_position.valid) diff --git a/Userland/Libraries/LibSoftGPU/Device.h b/Userland/Libraries/LibSoftGPU/Device.h index 7fa1dbfbfd..c0b839d008 100644 --- a/Userland/Libraries/LibSoftGPU/Device.h +++ b/Userland/Libraries/LibSoftGPU/Device.h @@ -53,8 +53,10 @@ public: virtual void clear_depth(GPU::DepthType) override; virtual void clear_stencil(GPU::StencilType) override; virtual void blit_from_color_buffer(Gfx::Bitmap& target) override; + virtual void blit_from_color_buffer(NonnullRefPtr<GPU::Image>, u32 level, Vector2<u32> input_size, Vector2<i32> input_offset, Vector3<i32> output_offset) override; virtual void blit_from_color_buffer(void*, Vector2<i32> offset, GPU::ImageDataLayout const&) override; virtual void blit_from_depth_buffer(void*, Vector2<i32> offset, GPU::ImageDataLayout const&) override; + virtual void blit_from_depth_buffer(NonnullRefPtr<GPU::Image>, u32 level, Vector2<u32> input_size, Vector2<i32> input_offset, Vector3<i32> output_offset) override; virtual void blit_to_color_buffer_at_raster_position(void const*, GPU::ImageDataLayout const&) override; virtual void blit_to_depth_buffer_at_raster_position(void const*, GPU::ImageDataLayout const&) override; virtual void set_options(GPU::RasterizerOptions const&) override; diff --git a/Userland/Libraries/LibSoftGPU/Image.h b/Userland/Libraries/LibSoftGPU/Image.h index 4ccfc3cbd4..6f92cc3ce5 100644 --- a/Userland/Libraries/LibSoftGPU/Image.h +++ b/Userland/Libraries/LibSoftGPU/Image.h @@ -31,6 +31,8 @@ public: bool height_is_power_of_two() const { return m_height_is_power_of_two; } bool depth_is_power_of_two() const { return m_depth_is_power_of_two; } + GPU::ImageDataLayout image_data_layout(u32 level, Vector3<i32> offset) const; + FloatVector4 texel(u32 layer, u32 level, int x, int y, int z) const { return *texel_pointer(layer, level, x, y, z); @@ -45,9 +47,6 @@ public: virtual void read_texels(u32 layer, u32 level, Vector3<i32> const& input_offset, void* output_data, GPU::ImageDataLayout const&) const override; virtual void copy_texels(GPU::Image const& source, u32 source_layer, u32 source_level, Vector3<u32> const& source_offset, Vector3<u32> const& size, u32 destination_layer, u32 destination_level, Vector3<u32> const& destination_offset) override; -private: - GPU::ImageDataLayout image_data_layout(u32 level, Vector3<i32> offset) const; - FloatVector4 const* texel_pointer(u32 layer, u32 level, int x, int y, int z) const { return m_mipmap_buffers[layer * m_num_layers + level]->buffer_pointer(x, y, z); |