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authorLiav A <liavalb@gmail.com>2022-05-06 18:47:10 +0300
committerAndreas Kling <kling@serenityos.org>2022-05-06 23:38:08 +0200
commitb69c8b48fcb5f22c7a25356b04c6e9aa8490e9cb (patch)
treebf58e50519e4390943b9cf01d27fcdf8453619f3 /.prettierrc
parentf7c9bd0760d21e1c32d59cb62fe36728736b47bd (diff)
downloadserenity-b69c8b48fcb5f22c7a25356b04c6e9aa8490e9cb.zip
WindowServer: Separate physical resolution from scaling factors
Physical hardware doesn't care about scale factors as this is a concept being related to WindowServer and userland applications. To ensure we provide the correct display resolution details to HardwareScreenBackend objects, we must keep a separate Gfx::IntRect object that reserve the correct details.
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