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authorJelle Raaijmakers <jelle@gmta.nl>2022-03-23 12:36:53 +0100
committerBrian Gianforcaro <b.gianfo@gmail.com>2022-03-27 09:19:43 -0700
commit74de8e4224e1e883dac71c399b86bfd499f811c8 (patch)
treeebd52b085a3a1af9a1353d0280d9777e4b26e391 /.prettierrc
parentbc5e5afc7be272d04f8b1767895dfec6d3dbc455 (diff)
downloadserenity-74de8e4224e1e883dac71c399b86bfd499f811c8.zip
LibGL: Always normalize vertex attribute data
We were normalizing data read from vertex attribute pointers based on their usage, but there is nothing written about this behavior in the spec or in man pages. When we implement `glVertexAttribPointer` however, the user can optionally enable normalization per vertex attribute pointer. This refactors the `VertexAttribPointer` to have a `normalize` field so we can support that future implementation.
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