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authorStephan Unverwerth <s.unverwerth@serenityos.org>2021-12-30 18:40:20 +0100
committerAndreas Kling <kling@serenityos.org>2022-01-06 17:55:05 +0100
commit8ae3eb6c33cfd506905c452f8295b5bc87b65c98 (patch)
tree98e52960d4d48b884077c173ef0ee3c59f1dbcc5 /.clang-tidy
parentc00014fa54843678008f9fedf5b584c51e5846ce (diff)
downloadserenity-8ae3eb6c33cfd506905c452f8295b5bc87b65c98.zip
LibSoftGPU: Implement 5 bits of subpixel precision
This snaps vertices to 1/32 of a pixel before rasterization resulting in smoother movement and less floaty appearance of moving triangles. This also reduces the severity of the artifacts in the glquake port. 5 bits should allow up to 1024x1024 render targets. Anything larger needs a different implementation.
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