#ifndef GLOBALS_H #define GLOBALS_H #include "data.h" #define FONT_HEIGHT(f) ((f)->max_bounds.ascent + (f)->max_bounds.descent) #define WIN_EVENTS (StructureNotifyMask | PropertyChangeMask | ColormapChangeMask | FocusChangeMask) /* EMPTY is used when a frame doesn't contain a window, or a window doesn't have a frame. Any time a field refers to the number of a window/frame/screen/etc, Use EMPTY to denote a lack there of. */ #define EMPTY -1 /* Possible values for defaults.window_list_style */ #define STYLE_ROW 0 #define STYLE_COLUMN 1 /* Possible values for defaults.win_name */ #define WIN_NAME_TITLE 0 #define WIN_NAME_RES_CLASS 1 #define WIN_NAME_RES_NAME 2 /* The list of groups. */ extern struct list_head rp_groups; extern rp_group *rp_current_group; /* Each child process is stored in this list. spawn, creates a new entry in this list, the SIGCHLD handler sets child.terminated to be true and handle_signals in events.c processes each terminated process by printing a message saying the process ended and displaying it's exit code. */ extern struct list_head rp_children; extern struct rp_defaults defaults; /* The prefix key also known as the command character under screen. */ extern struct rp_key prefix_key; /* A list of mapped windows. These windows show up in the window list and have a number assigned to them. */ extern struct list_head rp_mapped_window; /* A list of unmapped windows. These windows do not have a number assigned to them and are not visible/active. */ extern struct list_head rp_unmapped_window; extern int rp_current_screen; extern rp_screen *screens; extern int num_screens; extern XEvent rp_current_event; extern Display *dpy; extern Atom rp_command; extern Atom rp_command_request; extern Atom rp_command_result; extern Atom wm_name; extern Atom wm_state; extern Atom wm_change_state; extern Atom wm_protocols; extern Atom wm_delete; extern Atom wm_take_focus; extern Atom wm_colormaps; /* mouse properties */ extern int rat_x; extern int rat_y; extern int rat_visible; /* When unmapping or deleting windows, it is sometimes helpful to ignore a bad window when attempting to clean the window up. This does just that when set to 1 */ extern int ignore_badwindow; /* Arguments passed to ratpoison. */ extern char **myargv; /* Keeps track of which mod mask each modifier is under. */ extern struct modifier_info rp_modifier_info; /* nonzero if an alarm signal was raised. This means ratpoison should hide its popup windows. */ extern int alarm_signalled; extern int kill_signalled; extern int hup_signalled; extern int chld_signalled; /* rudeness levels */ extern int rp_honour_transient_raise; extern int rp_honour_normal_raise; extern int rp_honour_transient_map; extern int rp_honour_normal_map; /* Keep track of X11 error messages. */ extern char *rp_error_msg; /* Number sets for windows. */ extern struct numset *rp_window_numset; #endif