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/*
* Tiny Code Generator for QEMU
*
* Copyright (c) 2008 Fabrice Bellard
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef SPARC_TCG_TARGET_H
#define SPARC_TCG_TARGET_H
#define TCG_TARGET_REG_BITS 64
#define TCG_TARGET_INSN_UNIT_SIZE 4
#define TCG_TARGET_TLB_DISPLACEMENT_BITS 32
#define TCG_TARGET_NB_REGS 32
typedef enum {
TCG_REG_G0 = 0,
TCG_REG_G1,
TCG_REG_G2,
TCG_REG_G3,
TCG_REG_G4,
TCG_REG_G5,
TCG_REG_G6,
TCG_REG_G7,
TCG_REG_O0,
TCG_REG_O1,
TCG_REG_O2,
TCG_REG_O3,
TCG_REG_O4,
TCG_REG_O5,
TCG_REG_O6,
TCG_REG_O7,
TCG_REG_L0,
TCG_REG_L1,
TCG_REG_L2,
TCG_REG_L3,
TCG_REG_L4,
TCG_REG_L5,
TCG_REG_L6,
TCG_REG_L7,
TCG_REG_I0,
TCG_REG_I1,
TCG_REG_I2,
TCG_REG_I3,
TCG_REG_I4,
TCG_REG_I5,
TCG_REG_I6,
TCG_REG_I7,
} TCGReg;
#define TCG_CT_CONST_S11 0x100
#define TCG_CT_CONST_S13 0x200
#define TCG_CT_CONST_ZERO 0x400
/* used for function call generation */
#define TCG_REG_CALL_STACK TCG_REG_O6
#ifdef __arch64__
#define TCG_TARGET_STACK_BIAS 2047
#define TCG_TARGET_STACK_ALIGN 16
#define TCG_TARGET_CALL_STACK_OFFSET (128 + 6*8 + TCG_TARGET_STACK_BIAS)
#else
#define TCG_TARGET_STACK_BIAS 0
#define TCG_TARGET_STACK_ALIGN 8
#define TCG_TARGET_CALL_STACK_OFFSET (64 + 4 + 6*4)
#endif
#ifdef __arch64__
#define TCG_TARGET_EXTEND_ARGS 1
#endif
#if defined(__VIS__) && __VIS__ >= 0x300
#define use_vis3_instructions 1
#else
extern bool use_vis3_instructions;
#endif
/* optional instructions */
#define TCG_TARGET_HAS_div_i32 1
#define TCG_TARGET_HAS_rem_i32 0
#define TCG_TARGET_HAS_rot_i32 0
#define TCG_TARGET_HAS_ext8s_i32 0
#define TCG_TARGET_HAS_ext16s_i32 0
#define TCG_TARGET_HAS_ext8u_i32 0
#define TCG_TARGET_HAS_ext16u_i32 0
#define TCG_TARGET_HAS_bswap16_i32 0
#define TCG_TARGET_HAS_bswap32_i32 0
#define TCG_TARGET_HAS_neg_i32 1
#define TCG_TARGET_HAS_not_i32 1
#define TCG_TARGET_HAS_andc_i32 1
#define TCG_TARGET_HAS_orc_i32 1
#define TCG_TARGET_HAS_eqv_i32 0
#define TCG_TARGET_HAS_nand_i32 0
#define TCG_TARGET_HAS_nor_i32 0
#define TCG_TARGET_HAS_clz_i32 0
#define TCG_TARGET_HAS_ctz_i32 0
#define TCG_TARGET_HAS_ctpop_i32 0
#define TCG_TARGET_HAS_deposit_i32 0
#define TCG_TARGET_HAS_extract_i32 0
#define TCG_TARGET_HAS_sextract_i32 0
#define TCG_TARGET_HAS_extract2_i32 0
#define TCG_TARGET_HAS_movcond_i32 1
#define TCG_TARGET_HAS_add2_i32 1
#define TCG_TARGET_HAS_sub2_i32 1
#define TCG_TARGET_HAS_mulu2_i32 1
#define TCG_TARGET_HAS_muls2_i32 1
#define TCG_TARGET_HAS_muluh_i32 0
#define TCG_TARGET_HAS_mulsh_i32 0
#define TCG_TARGET_HAS_goto_ptr 1
#define TCG_TARGET_HAS_direct_jump 1
#define TCG_TARGET_HAS_extrl_i64_i32 1
#define TCG_TARGET_HAS_extrh_i64_i32 1
#define TCG_TARGET_HAS_div_i64 1
#define TCG_TARGET_HAS_rem_i64 0
#define TCG_TARGET_HAS_rot_i64 0
#define TCG_TARGET_HAS_ext8s_i64 0
#define TCG_TARGET_HAS_ext16s_i64 0
#define TCG_TARGET_HAS_ext32s_i64 1
#define TCG_TARGET_HAS_ext8u_i64 0
#define TCG_TARGET_HAS_ext16u_i64 0
#define TCG_TARGET_HAS_ext32u_i64 1
#define TCG_TARGET_HAS_bswap16_i64 0
#define TCG_TARGET_HAS_bswap32_i64 0
#define TCG_TARGET_HAS_bswap64_i64 0
#define TCG_TARGET_HAS_neg_i64 1
#define TCG_TARGET_HAS_not_i64 1
#define TCG_TARGET_HAS_andc_i64 1
#define TCG_TARGET_HAS_orc_i64 1
#define TCG_TARGET_HAS_eqv_i64 0
#define TCG_TARGET_HAS_nand_i64 0
#define TCG_TARGET_HAS_nor_i64 0
#define TCG_TARGET_HAS_clz_i64 0
#define TCG_TARGET_HAS_ctz_i64 0
#define TCG_TARGET_HAS_ctpop_i64 0
#define TCG_TARGET_HAS_deposit_i64 0
#define TCG_TARGET_HAS_extract_i64 0
#define TCG_TARGET_HAS_sextract_i64 0
#define TCG_TARGET_HAS_extract2_i64 0
#define TCG_TARGET_HAS_movcond_i64 1
#define TCG_TARGET_HAS_add2_i64 1
#define TCG_TARGET_HAS_sub2_i64 1
#define TCG_TARGET_HAS_mulu2_i64 0
#define TCG_TARGET_HAS_muls2_i64 0
#define TCG_TARGET_HAS_muluh_i64 use_vis3_instructions
#define TCG_TARGET_HAS_mulsh_i64 0
#define TCG_AREG0 TCG_REG_I0
#define TCG_TARGET_DEFAULT_MO (0)
#define TCG_TARGET_HAS_MEMORY_BSWAP 1
static inline void flush_icache_range(uintptr_t start, uintptr_t stop)
{
uintptr_t p;
for (p = start & -8; p < ((stop + 7) & -8); p += 8) {
__asm__ __volatile__("flush\t%0" : : "r" (p));
}
}
void tb_target_set_jmp_target(uintptr_t, uintptr_t, uintptr_t);
#define TCG_TARGET_NEED_POOL_LABELS
#endif
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