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#ifndef QEMU_SHADER_H
#define QEMU_SHADER_H

#include <epoxy/gl.h>

typedef struct QemuGLShader QemuGLShader;

void qemu_gl_run_texture_blit(QemuGLShader *gls, bool flip);

QemuGLShader *qemu_gl_init_shader(void);
void qemu_gl_fini_shader(QemuGLShader *gls);

#endif /* QEMU_SHADER_H */