From 6d0ceb80ffe18ad4b28aab7356f440636c0be7be Mon Sep 17 00:00:00 2001 From: Pavel Dovgalyuk Date: Mon, 26 Sep 2016 11:08:16 +0300 Subject: replay: allow replay stopping and restarting This patch fixes bug with stopping and restarting replay through monitor. Signed-off-by: Pavel Dovgalyuk Message-Id: <20160926080815.6992.71818.stgit@PASHA-ISP> Signed-off-by: Paolo Bonzini --- include/sysemu/replay.h | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'include/sysemu') diff --git a/include/sysemu/replay.h b/include/sysemu/replay.h index 0a88393d2b..f80d6d28e8 100644 --- a/include/sysemu/replay.h +++ b/include/sysemu/replay.h @@ -105,6 +105,8 @@ bool replay_checkpoint(ReplayCheckpoint checkpoint); /*! Disables storing events in the queue */ void replay_disable_events(void); +/*! Enables storing events in the queue */ +void replay_enable_events(void); /*! Returns true when saving events is enabled */ bool replay_events_enabled(void); /*! Adds bottom half event to the queue */ @@ -115,6 +117,8 @@ void replay_input_event(QemuConsole *src, InputEvent *evt); void replay_input_sync_event(void); /*! Adds block layer event to the queue */ void replay_block_event(QEMUBH *bh, uint64_t id); +/*! Returns ID for the next block event */ +uint64_t blkreplay_next_id(void); /* Character device */ -- cgit v1.2.3