Age | Commit message (Expand) | Author |
---|---|---|
2019-06-12 | Include qemu-common.h exactly where needed | Markus Armbruster |
2018-08-24 | sdl2: redraw correctly when scanout_mode enabled. | Tao Wu |
2018-04-27 | sdl: Allow OpenGL ES context creation | Elie Tournier |
2018-04-04 | sdl2: Remove unused epoxy include | Elie Tournier |
2017-10-17 | opengl: move shader init from console-gl.c to shader.c | Gerd Hoffmann |
2017-09-29 | egl: misc framebuffer helper improvements. | Gerd Hoffmann |
2017-06-21 | sdl2: use framebuffer helper functions. | Gerd Hoffmann |
2017-02-27 | sdl2: add scanout_disable support | Gerd Hoffmann |
2017-02-27 | console: rename dpy_gl_scanout to dpy_gl_scanout_texture | Gerd Hoffmann |
2016-07-06 | virgl: pass whole GL scanout dimensions | Marc-André Lureau |
2016-02-04 | ui: Clean up includes | Peter Maydell |
2016-01-08 | sdl2/opengl: add opengl context and scanout support | Gerd Hoffmann |
2015-05-05 | sdl2: add support for display rendering using opengl. | Gerd Hoffmann |