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path: root/stubs/replay.c
AgeCommit message (Expand)Author
2020-10-22replay: do not build if TCG is not availableClaudio Fontana
2020-10-06gdbstub: add reverse continue support in replay modePavel Dovgalyuk
2020-10-06gdbstub: add reverse step support in replay modePavel Dovgalyuk
2020-10-06migration: introduce icount field for snapshotsPavel Dovgalyuk
2020-01-07replay: record and replay random number sourcesPavel Dovgalyuk
2019-08-16Clean up inclusion of sysemu/sysemu.hMarkus Armbruster
2018-10-19replay: pass raw icount value to replay_save_clockPaolo Bonzini
2018-03-12replay: make locking visible outside replay codeAlex Bennée
2017-01-27char: rename CharDriverState ChardevMarc-André Lureau
2016-09-27replay: allow replay stopping and restartingPavel Dovgalyuk
2016-03-30replay: introduce block devices record/replayPavel Dovgalyuk
2016-03-15replay: character devicesPavel Dovgalyuk
2016-02-04stubs: Clean up includesPeter Maydell
2015-11-06replay: initialization and deinitializationPavel Dovgalyuk
2015-11-06replay: checkpointsPavel Dovgalyuk
2015-11-06replay: recording and replaying clock ticksPavel Dovgalyuk
2015-11-05replay: global variables and function stubsPavel Dovgalyuk