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2018-10-19replay: pass raw icount value to replay_save_clockPaolo Bonzini
This avoids lock recursion when REPLAY_CLOCK is called inside the timers spinlock. Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
2018-03-12replay: make locking visible outside replay codeAlex Bennée
The replay_mutex_lock/unlock/locked functions are now going to be used for ensuring lock-step behaviour between the two threads. Make them public API functions and also provide stubs for non-QEMU builds on common paths. Signed-off-by: Alex Bennée <alex.bennee@linaro.org> Signed-off-by: Pavel Dovgalyuk <pavel.dovgaluk@ispras.ru> Message-Id: <20180227095242.1060.16601.stgit@pasha-VirtualBox> Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
2017-01-27char: rename CharDriverState ChardevMarc-André Lureau
Pick a uniform chardev type name. Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> Reviewed-by: Eric Blake <eblake@redhat.com> Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
2016-09-27replay: allow replay stopping and restartingPavel Dovgalyuk
This patch fixes bug with stopping and restarting replay through monitor. Signed-off-by: Pavel Dovgalyuk <pavel.dovgaluk@ispras.ru> Message-Id: <20160926080815.6992.71818.stgit@PASHA-ISP> Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
2016-03-30replay: introduce block devices record/replayPavel Dovgalyuk
This patch introduces block driver that implement recording and replaying of block devices' operations. All block completion operations are added to the queue. Queue is flushed at checkpoints and information about processed requests is recorded to the log. In replay phase the queue is matched with events read from the log. Therefore block devices requests are processed deterministically. Signed-off-by: Pavel Dovgalyuk <pavel.dovgaluk@ispras.ru> [ kwolf: Rebased onto modified and already applied part of the series ] Signed-off-by: Kevin Wolf <kwolf@redhat.com>
2016-03-15replay: character devicesPavel Dovgalyuk
This patch implements record and replay of character devices. It records chardevs communication in replay mode. Recorded information include data read from backend and counter of bytes written from frontend to backend to preserve frontend internal state. If character device was configured through the command line in record mode, then in replay mode it should be also added to command line. Backend of the character device could be changed in replay mode. Replaying of devices that perform ioctl and get_msgfd operations is not supported. gdbstub which also acts as a backend is not recorded to allow controlling the replaying through gdb. Monitor backends are also not recorded. Signed-off-by: Pavel Dovgalyuk <pavel.dovgaluk@ispras.ru> Message-Id: <20160314074436.4980.83856.stgit@PASHA-ISP> [Add stubs. - Paolo] Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
2016-02-04stubs: Clean up includesPeter Maydell
Clean up includes so that osdep.h is included first and headers which it implies are not included manually. This commit was created with scripts/clean-includes. Signed-off-by: Peter Maydell <peter.maydell@linaro.org> Message-id: 1454089805-5470-3-git-send-email-peter.maydell@linaro.org
2015-11-06replay: initialization and deinitializationPavel Dovgalyuk
This patch introduces the functions for enabling the record/replay and for freeing the resources when simulator closes. Reviewed-by: Paolo Bonzini <pbonzini@redhat.com> Signed-off-by: Pavel Dovgalyuk <pavel.dovgaluk@ispras.ru> Message-Id: <20150917162507.8676.90232.stgit@PASHA-ISP.def.inno> Signed-off-by: Paolo Bonzini <pbonzini@redhat.com> Signed-off-by: Pavel Dovgalyuk <Pavel.Dovgaluk@ispras.ru>
2015-11-06replay: checkpointsPavel Dovgalyuk
This patch introduces checkpoints that synchronize cpu thread and iothread. When checkpoint is met in the code all asynchronous events from the queue are executed. Signed-off-by: Pavel Dovgalyuk <pavel.dovgaluk@ispras.ru> Message-Id: <20150917162444.8676.52916.stgit@PASHA-ISP.def.inno> Signed-off-by: Paolo Bonzini <pbonzini@redhat.com> Signed-off-by: Pavel Dovgalyuk <Pavel.Dovgaluk@ispras.ru>
2015-11-06replay: recording and replaying clock ticksPavel Dovgalyuk
Clock ticks are considered as the sources of non-deterministic data for virtual machine. This patch implements saving the clock values when they are acquired (virtual, host clock). When replaying the execution corresponding values are read from log and transfered to the module, which wants to read the values. Such a design required the clock polling to be synchronized. Sometimes it is not true - e.g. when timeouts for timer lists are checked. In this case we use a cached value of the clock, passing it to the client code. Signed-off-by: Pavel Dovgalyuk <pavel.dovgaluk@ispras.ru> Message-Id: <20150917162427.8676.36558.stgit@PASHA-ISP.def.inno> Signed-off-by: Paolo Bonzini <pbonzini@redhat.com> Signed-off-by: Pavel Dovgalyuk <Pavel.Dovgaluk@ispras.ru>
2015-11-05replay: global variables and function stubsPavel Dovgalyuk
This patch adds global variables, defines, function declarations, and function stubs for deterministic VM replay used by external modules. Reviewed-by: Paolo Bonzini <pbonzini@redhat.com> Reviewed-by: Eric Blake <eblake@redhat.com> Signed-off-by: Pavel Dovgalyuk <pavel.dovgaluk@ispras.ru> Message-Id: <20150917162337.8676.41538.stgit@PASHA-ISP.def.inno> Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>