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authorPaolo Bonzini <pbonzini@redhat.com>2017-01-12 19:07:54 +0100
committerStefan Hajnoczi <stefanha@redhat.com>2017-01-16 13:25:18 +0000
commitfbcc3e5004f01653b2885965c59cade25e286c18 (patch)
treeccdd40452c6ddce192c33a68832726fde7ee51f9 /util/lockcnt.c
parentd7c99a1282ca2de1c344b8aa91be5364e9c6aa8f (diff)
downloadqemu-fbcc3e5004f01653b2885965c59cade25e286c18.zip
qemu-thread: optimize QemuLockCnt with futexes on Linux
This is complex, but I think it is reasonably documented in the source. Signed-off-by: Paolo Bonzini <pbonzini@redhat.com> Reviewed-by: Fam Zheng <famz@redhat.com> Reviewed-by: Stefan Hajnoczi <stefanha@redhat.com> Message-id: 20170112180800.21085-5-pbonzini@redhat.com Signed-off-by: Stefan Hajnoczi <stefanha@redhat.com>
Diffstat (limited to 'util/lockcnt.c')
-rw-r--r--util/lockcnt.c283
1 files changed, 283 insertions, 0 deletions
diff --git a/util/lockcnt.c b/util/lockcnt.c
index da1de7710c..4f88dcf8b8 100644
--- a/util/lockcnt.c
+++ b/util/lockcnt.c
@@ -9,7 +9,289 @@
#include "qemu/osdep.h"
#include "qemu/thread.h"
#include "qemu/atomic.h"
+#include "trace.h"
+#ifdef CONFIG_LINUX
+#include "qemu/futex.h"
+
+/* On Linux, bits 0-1 are a futex-based lock, bits 2-31 are the counter.
+ * For the mutex algorithm see Ulrich Drepper's "Futexes Are Tricky" (ok,
+ * this is not the most relaxing citation I could make...). It is similar
+ * to mutex2 in the paper.
+ */
+
+#define QEMU_LOCKCNT_STATE_MASK 3
+#define QEMU_LOCKCNT_STATE_FREE 0 /* free, uncontended */
+#define QEMU_LOCKCNT_STATE_LOCKED 1 /* locked, uncontended */
+#define QEMU_LOCKCNT_STATE_WAITING 2 /* locked, contended */
+
+#define QEMU_LOCKCNT_COUNT_STEP 4
+#define QEMU_LOCKCNT_COUNT_SHIFT 2
+
+void qemu_lockcnt_init(QemuLockCnt *lockcnt)
+{
+ lockcnt->count = 0;
+}
+
+void qemu_lockcnt_destroy(QemuLockCnt *lockcnt)
+{
+}
+
+/* *val is the current value of lockcnt->count.
+ *
+ * If the lock is free, try a cmpxchg from *val to new_if_free; return
+ * true and set *val to the old value found by the cmpxchg in
+ * lockcnt->count.
+ *
+ * If the lock is taken, wait for it to be released and return false
+ * *without trying again to take the lock*. Again, set *val to the
+ * new value of lockcnt->count.
+ *
+ * If *waited is true on return, new_if_free's bottom two bits must not
+ * be QEMU_LOCKCNT_STATE_LOCKED on subsequent calls, because the caller
+ * does not know if there are other waiters. Furthermore, after *waited
+ * is set the caller has effectively acquired the lock. If it returns
+ * with the lock not taken, it must wake another futex waiter.
+ */
+static bool qemu_lockcnt_cmpxchg_or_wait(QemuLockCnt *lockcnt, int *val,
+ int new_if_free, bool *waited)
+{
+ /* Fast path for when the lock is free. */
+ if ((*val & QEMU_LOCKCNT_STATE_MASK) == QEMU_LOCKCNT_STATE_FREE) {
+ int expected = *val;
+
+ trace_lockcnt_fast_path_attempt(lockcnt, expected, new_if_free);
+ *val = atomic_cmpxchg(&lockcnt->count, expected, new_if_free);
+ if (*val == expected) {
+ trace_lockcnt_fast_path_success(lockcnt, expected, new_if_free);
+ *val = new_if_free;
+ return true;
+ }
+ }
+
+ /* The slow path moves from locked to waiting if necessary, then
+ * does a futex wait. Both steps can be repeated ad nauseam,
+ * only getting out of the loop if we can have another shot at the
+ * fast path. Once we can, get out to compute the new destination
+ * value for the fast path.
+ */
+ while ((*val & QEMU_LOCKCNT_STATE_MASK) != QEMU_LOCKCNT_STATE_FREE) {
+ if ((*val & QEMU_LOCKCNT_STATE_MASK) == QEMU_LOCKCNT_STATE_LOCKED) {
+ int expected = *val;
+ int new = expected - QEMU_LOCKCNT_STATE_LOCKED + QEMU_LOCKCNT_STATE_WAITING;
+
+ trace_lockcnt_futex_wait_prepare(lockcnt, expected, new);
+ *val = atomic_cmpxchg(&lockcnt->count, expected, new);
+ if (*val == expected) {
+ *val = new;
+ }
+ continue;
+ }
+
+ if ((*val & QEMU_LOCKCNT_STATE_MASK) == QEMU_LOCKCNT_STATE_WAITING) {
+ *waited = true;
+ trace_lockcnt_futex_wait(lockcnt, *val);
+ qemu_futex_wait(&lockcnt->count, *val);
+ *val = atomic_read(&lockcnt->count);
+ trace_lockcnt_futex_wait_resume(lockcnt, *val);
+ continue;
+ }
+
+ abort();
+ }
+ return false;
+}
+
+static void lockcnt_wake(QemuLockCnt *lockcnt)
+{
+ trace_lockcnt_futex_wake(lockcnt);
+ qemu_futex_wake(&lockcnt->count, 1);
+}
+
+void qemu_lockcnt_inc(QemuLockCnt *lockcnt)
+{
+ int val = atomic_read(&lockcnt->count);
+ bool waited = false;
+
+ for (;;) {
+ if (val >= QEMU_LOCKCNT_COUNT_STEP) {
+ int expected = val;
+ val = atomic_cmpxchg(&lockcnt->count, val, val + QEMU_LOCKCNT_COUNT_STEP);
+ if (val == expected) {
+ break;
+ }
+ } else {
+ /* The fast path is (0, unlocked)->(1, unlocked). */
+ if (qemu_lockcnt_cmpxchg_or_wait(lockcnt, &val, QEMU_LOCKCNT_COUNT_STEP,
+ &waited)) {
+ break;
+ }
+ }
+ }
+
+ /* If we were woken by another thread, we should also wake one because
+ * we are effectively releasing the lock that was given to us. This is
+ * the case where qemu_lockcnt_lock would leave QEMU_LOCKCNT_STATE_WAITING
+ * in the low bits, and qemu_lockcnt_inc_and_unlock would find it and
+ * wake someone.
+ */
+ if (waited) {
+ lockcnt_wake(lockcnt);
+ }
+}
+
+void qemu_lockcnt_dec(QemuLockCnt *lockcnt)
+{
+ atomic_sub(&lockcnt->count, QEMU_LOCKCNT_COUNT_STEP);
+}
+
+/* Decrement a counter, and return locked if it is decremented to zero.
+ * If the function returns true, it is impossible for the counter to
+ * become nonzero until the next qemu_lockcnt_unlock.
+ */
+bool qemu_lockcnt_dec_and_lock(QemuLockCnt *lockcnt)
+{
+ int val = atomic_read(&lockcnt->count);
+ int locked_state = QEMU_LOCKCNT_STATE_LOCKED;
+ bool waited = false;
+
+ for (;;) {
+ if (val >= 2 * QEMU_LOCKCNT_COUNT_STEP) {
+ int expected = val;
+ val = atomic_cmpxchg(&lockcnt->count, val, val - QEMU_LOCKCNT_COUNT_STEP);
+ if (val == expected) {
+ break;
+ }
+ } else {
+ /* If count is going 1->0, take the lock. The fast path is
+ * (1, unlocked)->(0, locked) or (1, unlocked)->(0, waiting).
+ */
+ if (qemu_lockcnt_cmpxchg_or_wait(lockcnt, &val, locked_state, &waited)) {
+ return true;
+ }
+
+ if (waited) {
+ /* At this point we do not know if there are more waiters. Assume
+ * there are.
+ */
+ locked_state = QEMU_LOCKCNT_STATE_WAITING;
+ }
+ }
+ }
+
+ /* If we were woken by another thread, but we're returning in unlocked
+ * state, we should also wake a thread because we are effectively
+ * releasing the lock that was given to us. This is the case where
+ * qemu_lockcnt_lock would leave QEMU_LOCKCNT_STATE_WAITING in the low
+ * bits, and qemu_lockcnt_unlock would find it and wake someone.
+ */
+ if (waited) {
+ lockcnt_wake(lockcnt);
+ }
+ return false;
+}
+
+/* If the counter is one, decrement it and return locked. Otherwise do
+ * nothing.
+ *
+ * If the function returns true, it is impossible for the counter to
+ * become nonzero until the next qemu_lockcnt_unlock.
+ */
+bool qemu_lockcnt_dec_if_lock(QemuLockCnt *lockcnt)
+{
+ int val = atomic_read(&lockcnt->count);
+ int locked_state = QEMU_LOCKCNT_STATE_LOCKED;
+ bool waited = false;
+
+ while (val < 2 * QEMU_LOCKCNT_COUNT_STEP) {
+ /* If count is going 1->0, take the lock. The fast path is
+ * (1, unlocked)->(0, locked) or (1, unlocked)->(0, waiting).
+ */
+ if (qemu_lockcnt_cmpxchg_or_wait(lockcnt, &val, locked_state, &waited)) {
+ return true;
+ }
+
+ if (waited) {
+ /* At this point we do not know if there are more waiters. Assume
+ * there are.
+ */
+ locked_state = QEMU_LOCKCNT_STATE_WAITING;
+ }
+ }
+
+ /* If we were woken by another thread, but we're returning in unlocked
+ * state, we should also wake a thread because we are effectively
+ * releasing the lock that was given to us. This is the case where
+ * qemu_lockcnt_lock would leave QEMU_LOCKCNT_STATE_WAITING in the low
+ * bits, and qemu_lockcnt_inc_and_unlock would find it and wake someone.
+ */
+ if (waited) {
+ lockcnt_wake(lockcnt);
+ }
+ return false;
+}
+
+void qemu_lockcnt_lock(QemuLockCnt *lockcnt)
+{
+ int val = atomic_read(&lockcnt->count);
+ int step = QEMU_LOCKCNT_STATE_LOCKED;
+ bool waited = false;
+
+ /* The third argument is only used if the low bits of val are 0
+ * (QEMU_LOCKCNT_STATE_FREE), so just blindly mix in the desired
+ * state.
+ */
+ while (!qemu_lockcnt_cmpxchg_or_wait(lockcnt, &val, val + step, &waited)) {
+ if (waited) {
+ /* At this point we do not know if there are more waiters. Assume
+ * there are.
+ */
+ step = QEMU_LOCKCNT_STATE_WAITING;
+ }
+ }
+}
+
+void qemu_lockcnt_inc_and_unlock(QemuLockCnt *lockcnt)
+{
+ int expected, new, val;
+
+ val = atomic_read(&lockcnt->count);
+ do {
+ expected = val;
+ new = (val + QEMU_LOCKCNT_COUNT_STEP) & ~QEMU_LOCKCNT_STATE_MASK;
+ trace_lockcnt_unlock_attempt(lockcnt, val, new);
+ val = atomic_cmpxchg(&lockcnt->count, val, new);
+ } while (val != expected);
+
+ trace_lockcnt_unlock_success(lockcnt, val, new);
+ if (val & QEMU_LOCKCNT_STATE_WAITING) {
+ lockcnt_wake(lockcnt);
+ }
+}
+
+void qemu_lockcnt_unlock(QemuLockCnt *lockcnt)
+{
+ int expected, new, val;
+
+ val = atomic_read(&lockcnt->count);
+ do {
+ expected = val;
+ new = val & ~QEMU_LOCKCNT_STATE_MASK;
+ trace_lockcnt_unlock_attempt(lockcnt, val, new);
+ val = atomic_cmpxchg(&lockcnt->count, val, new);
+ } while (val != expected);
+
+ trace_lockcnt_unlock_success(lockcnt, val, new);
+ if (val & QEMU_LOCKCNT_STATE_WAITING) {
+ lockcnt_wake(lockcnt);
+ }
+}
+
+unsigned qemu_lockcnt_count(QemuLockCnt *lockcnt)
+{
+ return atomic_read(&lockcnt->count) >> QEMU_LOCKCNT_COUNT_SHIFT;
+}
+#else
void qemu_lockcnt_init(QemuLockCnt *lockcnt)
{
qemu_mutex_init(&lockcnt->mutex);
@@ -112,3 +394,4 @@ unsigned qemu_lockcnt_count(QemuLockCnt *lockcnt)
{
return atomic_read(&lockcnt->count);
}
+#endif