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author | Markus Armbruster <armbru@redhat.com> | 2019-08-12 07:23:59 +0200 |
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committer | Markus Armbruster <armbru@redhat.com> | 2019-08-16 13:37:36 +0200 |
commit | 54d31236b906c8f03eb011717de7bc47000720c3 (patch) | |
tree | cc3e5f84c89e946a78df8deb8bc939ae25d2ef6b /ui/input.c | |
parent | 2f780b6a91fe99652266004bf78191ceddfae09c (diff) | |
download | qemu-54d31236b906c8f03eb011717de7bc47000720c3.zip |
sysemu: Split sysemu/runstate.h off sysemu/sysemu.h
sysemu/sysemu.h is a rather unfocused dumping ground for stuff related
to the system-emulator. Evidence:
* It's included widely: in my "build everything" tree, changing
sysemu/sysemu.h still triggers a recompile of some 1100 out of 6600
objects (not counting tests and objects that don't depend on
qemu/osdep.h, down from 5400 due to the previous two commits).
* It pulls in more than a dozen additional headers.
Split stuff related to run state management into its own header
sysemu/runstate.h.
Touching sysemu/sysemu.h now recompiles some 850 objects. qemu/uuid.h
also drops from 1100 to 850, and qapi/qapi-types-run-state.h from 4400
to 4200. Touching new sysemu/runstate.h recompiles some 500 objects.
Since I'm touching MAINTAINERS to add sysemu/runstate.h anyway, also
add qemu/main-loop.h.
Suggested-by: Paolo Bonzini <pbonzini@redhat.com>
Signed-off-by: Markus Armbruster <armbru@redhat.com>
Message-Id: <20190812052359.30071-30-armbru@redhat.com>
Reviewed-by: Alex Bennée <alex.bennee@linaro.org>
[Unbreak OS-X build]
Diffstat (limited to 'ui/input.c')
-rw-r--r-- | ui/input.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/ui/input.c b/ui/input.c index 9494688295..4791b089c7 100644 --- a/ui/input.c +++ b/ui/input.c @@ -8,6 +8,7 @@ #include "ui/input.h" #include "ui/console.h" #include "sysemu/replay.h" +#include "sysemu/runstate.h" struct QemuInputHandlerState { DeviceState *dev; |