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authorEmilio G. Cota <cota@braap.org>2017-07-26 16:58:05 -0400
committerRichard Henderson <richard.henderson@linaro.org>2018-06-15 07:42:55 -1000
commitbe2cdc5e352eb28b4ff631f053a261d91e6af78e (patch)
tree8c1a51b0f20bbff2ee2f26badf8e8fe4bec46196 /tcg/tcg.c
parent32359d529f30bea8124ed671b2e6a22f22540488 (diff)
downloadqemu-be2cdc5e352eb28b4ff631f053a261d91e6af78e.zip
tcg: track TBs with per-region BST's
This paves the way for enabling scalable parallel generation of TCG code. Instead of tracking TBs with a single binary search tree (BST), use a BST for each TCG region, protecting it with a lock. This is as scalable as it gets, since each TCG thread operates on a separate region. The core of this change is the introduction of struct tcg_region_tree, which contains a pointer to a GTree and an associated lock to serialize accesses to it. We then allocate an array of tcg_region_tree's, adding the appropriate padding to avoid false sharing based on qemu_dcache_linesize. Given a tc_ptr, we first find the corresponding region_tree. This is done by special-casing the first and last regions first, since they might be of size != region.size; otherwise we just divide the offset by region.stride. I was worried about this division (several dozen cycles of latency), but profiling shows that this is not a fast path. Note that region.stride is not required to be a power of two; it is only required to be a multiple of the host's page size. Note that with this design we can also provide consistent snapshots about all region trees at once; for instance, tcg_tb_foreach acquires/releases all region_tree locks before/after iterating over them. For this reason we now drop tb_lock in dump_exec_info(). As an alternative I considered implementing a concurrent BST, but this can be tricky to get right, offers no consistent snapshots of the BST, and performance and scalability-wise I don't think it could ever beat having separate GTrees, given that our workload is insert-mostly (all concurrent BST designs I've seen focus, understandably, on making lookups fast, which comes at the expense of convoluted, non-wait-free insertions/removals). Reviewed-by: Richard Henderson <richard.henderson@linaro.org> Reviewed-by: Alex Bennée <alex.bennee@linaro.org> Signed-off-by: Emilio G. Cota <cota@braap.org> Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
Diffstat (limited to 'tcg/tcg.c')
-rw-r--r--tcg/tcg.c191
1 files changed, 191 insertions, 0 deletions
diff --git a/tcg/tcg.c b/tcg/tcg.c
index 6eeebe0624..62e3391020 100644
--- a/tcg/tcg.c
+++ b/tcg/tcg.c
@@ -135,6 +135,12 @@ static TCGContext **tcg_ctxs;
static unsigned int n_tcg_ctxs;
TCGv_env cpu_env = 0;
+struct tcg_region_tree {
+ QemuMutex lock;
+ GTree *tree;
+ /* padding to avoid false sharing is computed at run-time */
+};
+
/*
* We divide code_gen_buffer into equally-sized "regions" that TCG threads
* dynamically allocate from as demand dictates. Given appropriate region
@@ -158,6 +164,13 @@ struct tcg_region_state {
};
static struct tcg_region_state region;
+/*
+ * This is an array of struct tcg_region_tree's, with padding.
+ * We use void * to simplify the computation of region_trees[i]; each
+ * struct is found every tree_size bytes.
+ */
+static void *region_trees;
+static size_t tree_size;
static TCGRegSet tcg_target_available_regs[TCG_TYPE_COUNT];
static TCGRegSet tcg_target_call_clobber_regs;
@@ -295,6 +308,180 @@ TCGLabel *gen_new_label(void)
#include "tcg-target.inc.c"
+/* compare a pointer @ptr and a tb_tc @s */
+static int ptr_cmp_tb_tc(const void *ptr, const struct tb_tc *s)
+{
+ if (ptr >= s->ptr + s->size) {
+ return 1;
+ } else if (ptr < s->ptr) {
+ return -1;
+ }
+ return 0;
+}
+
+static gint tb_tc_cmp(gconstpointer ap, gconstpointer bp)
+{
+ const struct tb_tc *a = ap;
+ const struct tb_tc *b = bp;
+
+ /*
+ * When both sizes are set, we know this isn't a lookup.
+ * This is the most likely case: every TB must be inserted; lookups
+ * are a lot less frequent.
+ */
+ if (likely(a->size && b->size)) {
+ if (a->ptr > b->ptr) {
+ return 1;
+ } else if (a->ptr < b->ptr) {
+ return -1;
+ }
+ /* a->ptr == b->ptr should happen only on deletions */
+ g_assert(a->size == b->size);
+ return 0;
+ }
+ /*
+ * All lookups have either .size field set to 0.
+ * From the glib sources we see that @ap is always the lookup key. However
+ * the docs provide no guarantee, so we just mark this case as likely.
+ */
+ if (likely(a->size == 0)) {
+ return ptr_cmp_tb_tc(a->ptr, b);
+ }
+ return ptr_cmp_tb_tc(b->ptr, a);
+}
+
+static void tcg_region_trees_init(void)
+{
+ size_t i;
+
+ tree_size = ROUND_UP(sizeof(struct tcg_region_tree), qemu_dcache_linesize);
+ region_trees = qemu_memalign(qemu_dcache_linesize, region.n * tree_size);
+ for (i = 0; i < region.n; i++) {
+ struct tcg_region_tree *rt = region_trees + i * tree_size;
+
+ qemu_mutex_init(&rt->lock);
+ rt->tree = g_tree_new(tb_tc_cmp);
+ }
+}
+
+static struct tcg_region_tree *tc_ptr_to_region_tree(void *p)
+{
+ size_t region_idx;
+
+ if (p < region.start_aligned) {
+ region_idx = 0;
+ } else {
+ ptrdiff_t offset = p - region.start_aligned;
+
+ if (offset > region.stride * (region.n - 1)) {
+ region_idx = region.n - 1;
+ } else {
+ region_idx = offset / region.stride;
+ }
+ }
+ return region_trees + region_idx * tree_size;
+}
+
+void tcg_tb_insert(TranslationBlock *tb)
+{
+ struct tcg_region_tree *rt = tc_ptr_to_region_tree(tb->tc.ptr);
+
+ qemu_mutex_lock(&rt->lock);
+ g_tree_insert(rt->tree, &tb->tc, tb);
+ qemu_mutex_unlock(&rt->lock);
+}
+
+void tcg_tb_remove(TranslationBlock *tb)
+{
+ struct tcg_region_tree *rt = tc_ptr_to_region_tree(tb->tc.ptr);
+
+ qemu_mutex_lock(&rt->lock);
+ g_tree_remove(rt->tree, &tb->tc);
+ qemu_mutex_unlock(&rt->lock);
+}
+
+/*
+ * Find the TB 'tb' such that
+ * tb->tc.ptr <= tc_ptr < tb->tc.ptr + tb->tc.size
+ * Return NULL if not found.
+ */
+TranslationBlock *tcg_tb_lookup(uintptr_t tc_ptr)
+{
+ struct tcg_region_tree *rt = tc_ptr_to_region_tree((void *)tc_ptr);
+ TranslationBlock *tb;
+ struct tb_tc s = { .ptr = (void *)tc_ptr };
+
+ qemu_mutex_lock(&rt->lock);
+ tb = g_tree_lookup(rt->tree, &s);
+ qemu_mutex_unlock(&rt->lock);
+ return tb;
+}
+
+static void tcg_region_tree_lock_all(void)
+{
+ size_t i;
+
+ for (i = 0; i < region.n; i++) {
+ struct tcg_region_tree *rt = region_trees + i * tree_size;
+
+ qemu_mutex_lock(&rt->lock);
+ }
+}
+
+static void tcg_region_tree_unlock_all(void)
+{
+ size_t i;
+
+ for (i = 0; i < region.n; i++) {
+ struct tcg_region_tree *rt = region_trees + i * tree_size;
+
+ qemu_mutex_unlock(&rt->lock);
+ }
+}
+
+void tcg_tb_foreach(GTraverseFunc func, gpointer user_data)
+{
+ size_t i;
+
+ tcg_region_tree_lock_all();
+ for (i = 0; i < region.n; i++) {
+ struct tcg_region_tree *rt = region_trees + i * tree_size;
+
+ g_tree_foreach(rt->tree, func, user_data);
+ }
+ tcg_region_tree_unlock_all();
+}
+
+size_t tcg_nb_tbs(void)
+{
+ size_t nb_tbs = 0;
+ size_t i;
+
+ tcg_region_tree_lock_all();
+ for (i = 0; i < region.n; i++) {
+ struct tcg_region_tree *rt = region_trees + i * tree_size;
+
+ nb_tbs += g_tree_nnodes(rt->tree);
+ }
+ tcg_region_tree_unlock_all();
+ return nb_tbs;
+}
+
+static void tcg_region_tree_reset_all(void)
+{
+ size_t i;
+
+ tcg_region_tree_lock_all();
+ for (i = 0; i < region.n; i++) {
+ struct tcg_region_tree *rt = region_trees + i * tree_size;
+
+ /* Increment the refcount first so that destroy acts as a reset */
+ g_tree_ref(rt->tree);
+ g_tree_destroy(rt->tree);
+ }
+ tcg_region_tree_unlock_all();
+}
+
static void tcg_region_bounds(size_t curr_region, void **pstart, void **pend)
{
void *start, *end;
@@ -380,6 +567,8 @@ void tcg_region_reset_all(void)
g_assert(!err);
}
qemu_mutex_unlock(&region.lock);
+
+ tcg_region_tree_reset_all();
}
#ifdef CONFIG_USER_ONLY
@@ -496,6 +685,8 @@ void tcg_region_init(void)
g_assert(!rc);
}
+ tcg_region_trees_init();
+
/* In user-mode we support only one ctx, so do the initial allocation now */
#ifdef CONFIG_USER_ONLY
{