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author | Emilio G. Cota <cota@braap.org> | 2017-07-26 16:58:05 -0400 |
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committer | Richard Henderson <richard.henderson@linaro.org> | 2018-06-15 07:42:55 -1000 |
commit | be2cdc5e352eb28b4ff631f053a261d91e6af78e (patch) | |
tree | 8c1a51b0f20bbff2ee2f26badf8e8fe4bec46196 /tcg/tcg.c | |
parent | 32359d529f30bea8124ed671b2e6a22f22540488 (diff) | |
download | qemu-be2cdc5e352eb28b4ff631f053a261d91e6af78e.zip |
tcg: track TBs with per-region BST's
This paves the way for enabling scalable parallel generation of TCG code.
Instead of tracking TBs with a single binary search tree (BST), use a
BST for each TCG region, protecting it with a lock. This is as scalable
as it gets, since each TCG thread operates on a separate region.
The core of this change is the introduction of struct tcg_region_tree,
which contains a pointer to a GTree and an associated lock to serialize
accesses to it. We then allocate an array of tcg_region_tree's, adding
the appropriate padding to avoid false sharing based on
qemu_dcache_linesize.
Given a tc_ptr, we first find the corresponding region_tree. This
is done by special-casing the first and last regions first, since they
might be of size != region.size; otherwise we just divide the offset
by region.stride. I was worried about this division (several dozen
cycles of latency), but profiling shows that this is not a fast path.
Note that region.stride is not required to be a power of two; it
is only required to be a multiple of the host's page size.
Note that with this design we can also provide consistent snapshots
about all region trees at once; for instance, tcg_tb_foreach
acquires/releases all region_tree locks before/after iterating over them.
For this reason we now drop tb_lock in dump_exec_info().
As an alternative I considered implementing a concurrent BST, but this
can be tricky to get right, offers no consistent snapshots of the BST,
and performance and scalability-wise I don't think it could ever beat
having separate GTrees, given that our workload is insert-mostly (all
concurrent BST designs I've seen focus, understandably, on making
lookups fast, which comes at the expense of convoluted, non-wait-free
insertions/removals).
Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
Reviewed-by: Alex Bennée <alex.bennee@linaro.org>
Signed-off-by: Emilio G. Cota <cota@braap.org>
Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
Diffstat (limited to 'tcg/tcg.c')
-rw-r--r-- | tcg/tcg.c | 191 |
1 files changed, 191 insertions, 0 deletions
@@ -135,6 +135,12 @@ static TCGContext **tcg_ctxs; static unsigned int n_tcg_ctxs; TCGv_env cpu_env = 0; +struct tcg_region_tree { + QemuMutex lock; + GTree *tree; + /* padding to avoid false sharing is computed at run-time */ +}; + /* * We divide code_gen_buffer into equally-sized "regions" that TCG threads * dynamically allocate from as demand dictates. Given appropriate region @@ -158,6 +164,13 @@ struct tcg_region_state { }; static struct tcg_region_state region; +/* + * This is an array of struct tcg_region_tree's, with padding. + * We use void * to simplify the computation of region_trees[i]; each + * struct is found every tree_size bytes. + */ +static void *region_trees; +static size_t tree_size; static TCGRegSet tcg_target_available_regs[TCG_TYPE_COUNT]; static TCGRegSet tcg_target_call_clobber_regs; @@ -295,6 +308,180 @@ TCGLabel *gen_new_label(void) #include "tcg-target.inc.c" +/* compare a pointer @ptr and a tb_tc @s */ +static int ptr_cmp_tb_tc(const void *ptr, const struct tb_tc *s) +{ + if (ptr >= s->ptr + s->size) { + return 1; + } else if (ptr < s->ptr) { + return -1; + } + return 0; +} + +static gint tb_tc_cmp(gconstpointer ap, gconstpointer bp) +{ + const struct tb_tc *a = ap; + const struct tb_tc *b = bp; + + /* + * When both sizes are set, we know this isn't a lookup. + * This is the most likely case: every TB must be inserted; lookups + * are a lot less frequent. + */ + if (likely(a->size && b->size)) { + if (a->ptr > b->ptr) { + return 1; + } else if (a->ptr < b->ptr) { + return -1; + } + /* a->ptr == b->ptr should happen only on deletions */ + g_assert(a->size == b->size); + return 0; + } + /* + * All lookups have either .size field set to 0. + * From the glib sources we see that @ap is always the lookup key. However + * the docs provide no guarantee, so we just mark this case as likely. + */ + if (likely(a->size == 0)) { + return ptr_cmp_tb_tc(a->ptr, b); + } + return ptr_cmp_tb_tc(b->ptr, a); +} + +static void tcg_region_trees_init(void) +{ + size_t i; + + tree_size = ROUND_UP(sizeof(struct tcg_region_tree), qemu_dcache_linesize); + region_trees = qemu_memalign(qemu_dcache_linesize, region.n * tree_size); + for (i = 0; i < region.n; i++) { + struct tcg_region_tree *rt = region_trees + i * tree_size; + + qemu_mutex_init(&rt->lock); + rt->tree = g_tree_new(tb_tc_cmp); + } +} + +static struct tcg_region_tree *tc_ptr_to_region_tree(void *p) +{ + size_t region_idx; + + if (p < region.start_aligned) { + region_idx = 0; + } else { + ptrdiff_t offset = p - region.start_aligned; + + if (offset > region.stride * (region.n - 1)) { + region_idx = region.n - 1; + } else { + region_idx = offset / region.stride; + } + } + return region_trees + region_idx * tree_size; +} + +void tcg_tb_insert(TranslationBlock *tb) +{ + struct tcg_region_tree *rt = tc_ptr_to_region_tree(tb->tc.ptr); + + qemu_mutex_lock(&rt->lock); + g_tree_insert(rt->tree, &tb->tc, tb); + qemu_mutex_unlock(&rt->lock); +} + +void tcg_tb_remove(TranslationBlock *tb) +{ + struct tcg_region_tree *rt = tc_ptr_to_region_tree(tb->tc.ptr); + + qemu_mutex_lock(&rt->lock); + g_tree_remove(rt->tree, &tb->tc); + qemu_mutex_unlock(&rt->lock); +} + +/* + * Find the TB 'tb' such that + * tb->tc.ptr <= tc_ptr < tb->tc.ptr + tb->tc.size + * Return NULL if not found. + */ +TranslationBlock *tcg_tb_lookup(uintptr_t tc_ptr) +{ + struct tcg_region_tree *rt = tc_ptr_to_region_tree((void *)tc_ptr); + TranslationBlock *tb; + struct tb_tc s = { .ptr = (void *)tc_ptr }; + + qemu_mutex_lock(&rt->lock); + tb = g_tree_lookup(rt->tree, &s); + qemu_mutex_unlock(&rt->lock); + return tb; +} + +static void tcg_region_tree_lock_all(void) +{ + size_t i; + + for (i = 0; i < region.n; i++) { + struct tcg_region_tree *rt = region_trees + i * tree_size; + + qemu_mutex_lock(&rt->lock); + } +} + +static void tcg_region_tree_unlock_all(void) +{ + size_t i; + + for (i = 0; i < region.n; i++) { + struct tcg_region_tree *rt = region_trees + i * tree_size; + + qemu_mutex_unlock(&rt->lock); + } +} + +void tcg_tb_foreach(GTraverseFunc func, gpointer user_data) +{ + size_t i; + + tcg_region_tree_lock_all(); + for (i = 0; i < region.n; i++) { + struct tcg_region_tree *rt = region_trees + i * tree_size; + + g_tree_foreach(rt->tree, func, user_data); + } + tcg_region_tree_unlock_all(); +} + +size_t tcg_nb_tbs(void) +{ + size_t nb_tbs = 0; + size_t i; + + tcg_region_tree_lock_all(); + for (i = 0; i < region.n; i++) { + struct tcg_region_tree *rt = region_trees + i * tree_size; + + nb_tbs += g_tree_nnodes(rt->tree); + } + tcg_region_tree_unlock_all(); + return nb_tbs; +} + +static void tcg_region_tree_reset_all(void) +{ + size_t i; + + tcg_region_tree_lock_all(); + for (i = 0; i < region.n; i++) { + struct tcg_region_tree *rt = region_trees + i * tree_size; + + /* Increment the refcount first so that destroy acts as a reset */ + g_tree_ref(rt->tree); + g_tree_destroy(rt->tree); + } + tcg_region_tree_unlock_all(); +} + static void tcg_region_bounds(size_t curr_region, void **pstart, void **pend) { void *start, *end; @@ -380,6 +567,8 @@ void tcg_region_reset_all(void) g_assert(!err); } qemu_mutex_unlock(®ion.lock); + + tcg_region_tree_reset_all(); } #ifdef CONFIG_USER_ONLY @@ -496,6 +685,8 @@ void tcg_region_init(void) g_assert(!rc); } + tcg_region_trees_init(); + /* In user-mode we support only one ctx, so do the initial allocation now */ #ifdef CONFIG_USER_ONLY { |