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authorGerd Hoffmann <kraxel@redhat.com>2021-04-30 13:35:43 +0200
committerGerd Hoffmann <kraxel@redhat.com>2021-05-10 13:55:28 +0200
commit49afbca3b00e8e517d54964229a794b51768deaf (patch)
tree1acdf0a6e77f6d8f67f68ecfaac88422b152388a /include
parente349693a2838bbfe84b010d9ca1a964da69fcb13 (diff)
downloadqemu-49afbca3b00e8e517d54964229a794b51768deaf.zip
virtio-gpu: drop use_virgl_renderer
Now that we have separated the gl and non-gl code flows to two different devices there is little reason turn on and off virglrenderer usage at runtime. The gl code can simply use virglrenderer unconditionally. So drop use_virgl_renderer field and just do that. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Message-id: 20210430113547.1816178-1-kraxel@redhat.com Message-Id: <20210430113547.1816178-13-kraxel@redhat.com>
Diffstat (limited to 'include')
-rw-r--r--include/hw/virtio/virtio-gpu.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/include/hw/virtio/virtio-gpu.h b/include/hw/virtio/virtio-gpu.h
index b897917168..0d402aef7c 100644
--- a/include/hw/virtio/virtio-gpu.h
+++ b/include/hw/virtio/virtio-gpu.h
@@ -111,7 +111,6 @@ struct VirtIOGPUBase {
struct virtio_gpu_config virtio_config;
const GraphicHwOps *hw_ops;
- bool use_virgl_renderer;
int renderer_blocked;
int enable;