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author | Gerd Hoffmann <kraxel@redhat.com> | 2017-10-10 15:54:50 +0200 |
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committer | Gerd Hoffmann <kraxel@redhat.com> | 2017-10-17 10:25:42 +0200 |
commit | 2e1d70b9e03ca3f1c6185b54010bc9e47e0a0d0c (patch) | |
tree | 98f4a8f35a8a696ddcae2a20ea87db4425c8d396 /include/ui/shader.h | |
parent | 46e19e149f3b129a22c440caba853188df67deab (diff) | |
download | qemu-2e1d70b9e03ca3f1c6185b54010bc9e47e0a0d0c.zip |
opengl: add flipping vertex shader
Add vertex shader which flips the texture upside down while blitting it.
Add argument to qemu_gl_run_texture_blit() to enable flipping.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Message-id: 20171010135453.6704-4-kraxel@redhat.com
Diffstat (limited to 'include/ui/shader.h')
-rw-r--r-- | include/ui/shader.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/include/ui/shader.h b/include/ui/shader.h index 369e49865f..4c5acb2ce8 100644 --- a/include/ui/shader.h +++ b/include/ui/shader.h @@ -5,7 +5,7 @@ typedef struct QemuGLShader QemuGLShader; -void qemu_gl_run_texture_blit(QemuGLShader *gls); +void qemu_gl_run_texture_blit(QemuGLShader *gls, bool flip); QemuGLShader *qemu_gl_init_shader(void); void qemu_gl_fini_shader(QemuGLShader *gls); |