diff options
author | Gerd Hoffmann <kraxel@redhat.com> | 2017-10-10 15:54:49 +0200 |
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committer | Gerd Hoffmann <kraxel@redhat.com> | 2017-10-17 10:25:42 +0200 |
commit | 46e19e149f3b129a22c440caba853188df67deab (patch) | |
tree | 4c3b53e551e8f69b3762f5961551594ca72ee9d7 /include/ui/sdl2.h | |
parent | 4133fa711f37f0db303bf5aac03ea31b5be6ac1d (diff) | |
download | qemu-46e19e149f3b129a22c440caba853188df67deab.zip |
opengl: move shader init from console-gl.c to shader.c
With the upcoming dmabuf support in qemu there will be more users of the
shaders than just console-gl.c. So rename ConsoleGLState to
QemuGLShader, rename some functions too, move code from console-gl.c to
shaders.c.
No functional change.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Message-id: 20171010135453.6704-3-kraxel@redhat.com
Diffstat (limited to 'include/ui/sdl2.h')
-rw-r--r-- | include/ui/sdl2.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/include/ui/sdl2.h b/include/ui/sdl2.h index 454367ac84..b29cf803c9 100644 --- a/include/ui/sdl2.h +++ b/include/ui/sdl2.h @@ -26,7 +26,7 @@ struct sdl2_console { int idle_counter; SDL_GLContext winctx; #ifdef CONFIG_OPENGL - ConsoleGLState *gls; + QemuGLShader *gls; egl_fb guest_fb; egl_fb win_fb; bool y0_top; |